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67465cff31028voodoo47

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candles good to go.

also, the deja-vuiest feeling of deja-vu that ever exited in the history of deja-vu. I either already requested this (somewhere?) about 10 years ago or my brain is picking up echoes from an alternate universe.
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I know I've added vhots to other candles. But can't remember this kind of candle.
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I hope this was soonish enough.
Apart from closing the bottom I also adjusted some other apparent errors.
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67465cff3156bvoodoo47

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yeah, don't worry. ok, not quite there - all models have a different offset, some just a bit, some quite a bit, also the way the rods are attached to the rail part is different, looks like they are sorted differently?
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yeah, don't worry. ok, not quite there - all models have a different offset, some just a bit, some quite a bit, also the way the rods are attached to the rail part is different, looks like they are sorted differently?
Oh yes, the offset is my mistake. I'm, not quite used to the updated exporter yet.
The sorting thing, the original model were exported with the regular exporter, so I didn't take any sorting into account when I exported them. I'll take a look if I can do anything or of I need to use the original as well.
Acknowledged by: voodoo47
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I tried to replicate the error from your screenshots and wasn't able to do it. I tested it on my SS2 installation as I don't have Thief installed, maybe it only shows up in Thief?
Check if this file works better for you, please.
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67465cff31ac4voodoo47

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no, still the same issues.

Thief vs SS2 shouldn't really make any difference.


//aha, the gamesys gives the object(s) alpha of 1.0, that's why. still, the original object does look ok even with that.
« Last Edit: 17. April 2024, 14:32:05 by voodoo47 »
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I see, now I can reproduce the problem. I'll look into finding a solution.
Acknowledged by: voodoo47

67465cff31c94voodoo47

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also you probably know, but just to be sure - that last model still had a little offset vs the original.
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Yeah, I haven't checked for the offset problem as that is something I know how to fix.
The other thing is more of a challenge as the model also isn't made that nicely.
I guess I'll need to use the original model creation tool for it to work properly and then the offset thing is a whole other thing anyways.

67465cff31eacvoodoo47

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this isn't a high priority request, so if it's too much pain in the neck (meaning nobody complained for the last 10 years, so I'm guessing no one will in the next 10 if this remains unfixed)..

67465cff31fa1voodoo47

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slight bump into this - if it's on the backburner, then I'll probably just ship the current package, the important bit (candle vhots) is already in and the railings can be added whenever available.
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Ah sorry, I've been quite busy again the last couple days and haven't had the time to look futher into it. I'll try to do it in the next couple of days.
Acknowledged by: voodoo47
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I tried around a bit more today and came to the conclusion that the only way for it to really work properly with alpha on would be to use the original bsp.exe
So my current workflow is to import the model from bin into blender and modify the model (that's all done already). Then export it to a .bin file, convert that to an .e file, and then use bsp.exe to create a new .bin file.
Which would all be just fine and dandy if it would just be only that. Unfortunately it seems the models been through bsp.exe already as I got them, and with that they already have plenty of cuts in them. More unfortunate they aren't that cleanly made. So if I just do the convert roulette bsp spews a lot of insults at me and the created .bin file gets a lot of UV map uglities. So for that to not happen I need to invest some time on the model to clean it all up and then throw it at bsp.exe for a clean converting.

I did my test run with the cs3rail4.bin (Yeah, I know you already have a fixed version of that, just did it vor testing). And the attached model would be the final result.

I'm totally fine with doing all the work, but it would take some time for me to finish all the models. But if only this delays the new package, I would say go ahead and release it.
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67465cff32370voodoo47

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that sounds like a lot of work for almost no benefit (we should make that this site's motto). so yeah, if you want to go for it anyway at some point then sure, but if not, well, it's really not that big of a deal (not breaking any functionality unlike the missing candle vhots).

either way, the last model looks good, no more transparency issues (offset still not quite there though, but again, you probably are aware).
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Are they original models or are they made by a fan?

67465cff32546voodoo47

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it's fan mission/campaign (T2x) custom resources. meaning (just like with various setups found around the maps), sometimes the person making them had a pretty good idea what needs to be done, but other times, well, not so much.
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And I guess the original creator isn't around anymore so you came to me for help.
Well, whenever I have some time on my hand I'll keep working on them. Once they are all good I'll post them here for evaluation.
Acknowledged by: voodoo47
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Small update from me. I worked a bit on the railings. And for some reason BSP.exe likes to mess up the UV map and currently I haven't figured out how to prevent it from doing it.
I faintly remember there is a way to prevent it from doing it. But I can't remember it right now, so this will need a bit more investigation.

67465cff32841voodoo47

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no rush, so whenever. and as already mentioned, if it turns out to be too much pain in the neck.. well, it was not that important to begin with.

67465cff329efvoodoo47

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so my recent efforts to unscrew the Thief mod situation has revealed one more vhotless hires candle model. @Olfred to the rescue? one 0 vhot, almost at the top of the wick, please.

67465cff32b54voodoo47

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..guess I'll bump this every odd week or so, because if I get distracted by something else now then I'll remember again in 2 years. and the author of the mod where that candle is included is active on TTLG right now (unlike few others I tried to contact), so good chance I'll actually get the object in once it's ready.

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