You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
self illumination does not seem to do anything.
IIRC you have to have illumination set on the texture in the 3ds model before you can use self illumination. It has to be built into the bin. Then it works.
There are only two things you can set in the matierals, one being the illumination, the other one is transparency.
there is that weird thing in T1 where when you douse a torch, the model jumps up a bit (when the burning torch bin is replaced by the doused torch bin). seems like newt01.bin has a different Z size and shape than newt02.bin - this could use a fix.