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on that end with automatic scripting of level events and triggers.
Am I in the virtual presence of a genius?
Actually, if I have read this correctly, if Hank has created a program that can auto-script a game by taking the script from the old dos version and applying the script to the new windows version, or even old windows games to modern windows versions, this guy REALLY needs to make money off of this. This, as you said, is pure GENIUS. This could be a way to ease the process of remaking old games to work on modern systems. You should be Hank!
588 366 special_tmap_obj 52 12 3 7 96 0 40 152 586 0{586 419 a_look_trigger -1 -1 3 3 3 0 52 13 587 6587 389 a_change_terrain_trap 52 13 0 0 96 0 23 63 620 1620 400 a_text_string_trap -1 -1 0 0 96 0 4 2 585 0585 395 a_delete_object_trap -1 -1 0 0 0 0 52 12 588 0}
void start_special_tmap_obj_052_012_588(){$a_change_terrain_trap_initial_052_013_587_000.remove();$a_change_terrain_trap_final_052_013_587.show();sys.println("You move the vines aside...");$special_tmap_obj_052_012_588.hide();}
Though I foresee things getting difficult once things get onto implementing enemies and on the SS1 end, cyberspace. Decorations (ie tables, desks, lamps etc etc) shouldn't be hard in theory.
#ifndef gameobjects_h #define gameobjects_h #include "gameobjects.h"#endif