674158f87bfd7

674158f87d48e
3 Guests are here.
 

674158f87db32PraecorLoth970

674158f87db93
I have downloaded the releases and the code, but I haven't been able to find the proper Exporter Tool, compiled. I can see that it's probably the C++ files in the main directory, but I didn't have much luck trying to compile it (not really my area). Can anyone tell me how to compile the exporter tool, or does anyone have the binary? I really wanted to get the sprites for UW2, just for safekeeping and making perlers.

Thanks.
Acknowledged by: hank morgan

674158f87dc92Xermán

674158f87dd0f
A quick message from Spain. You are just AWESOME. Thanks for what you did, a dream come true for UW fans.
Acknowledged by: hank morgan

674158f87ded1blakecasimir

674158f87df21
Brilliant work, thank you for this! And it has an editor. This is what I've waited so, so long for. I'm so happy that it's now possible to play Underworld in high resolution with mouselook.

I really hope people make new mods / missions / worlds with the editor!!

Is it possible to adjust mouse sensitivity? Also, it seems health and mana never degenerate, so we're in permanent god mode or something?
« Last Edit: 22. October 2017, 11:08:48 by blakecasimir »

674158f87e281hank morgan

674158f87e2d4
I have downloaded the releases and the code, but I haven't been able to find the proper Exporter Tool, compiled. I can see that it's probably the C++ files in the main directory, but I didn't have much luck trying to compile it (not really my area). Can anyone tell me how to compile the exporter tool, or does anyone have the binary? I really wanted to get the sprites for UW2, just for safekeeping and making perlers.

Thanks.

I've just released a new build of the exporter tool that should work for you.
https://github.com/hankmorgan/UnderworldExporter/releases

This issue on the github might help with the compiling of the tool.
https://github.com/hankmorgan/UnderworldExporter/issues/12
Acknowledged by: hank morgan

674158f87e619hank morgan

674158f87e668
Brilliant work, thank you for this! And it has an editor. This is what I've waited so, so long for. I'm so happy that it's now possible to play Underworld in high resolution with mouselook.

I really hope people make new mods / missions / worlds with the editor!!

Is it possible to adjust mouse sensitivity? Also, it seems health and mana never degenerate, so we're in permanent god mode or something?

Maybe you are playing the speed-start character? That has full 30 attack and defence so the likely reason for not losing health is that nothing in the early game has no almost no chance of damaging you.
As for mana I just checked and I think I forgot to turn off the infinite mana mode before I released v1. Welp. 

I'll look at the mouse issue. I've had a few feature requests around controls so I will look at it then.  I've generally focused on implementation of the data driven structures rather than the polish of the game which has led to a bit of jankiness around controls and things like combat.

As for a general update on the status of the project. After releasing I've moved my focus on to Underworld 2. UW2 is not as well documented as UW1 was. For instance there is a  subsystem in UW2 for plot driven events controlled by a quasi-script file called SCD.ark that was previously undocumented by previous research projects. As such the interactions between game variables, quest flags and conversations are much more complex than in UW1. Not all of this file is fully understood at this point but I have the basic loop of condition occurs and subsequent event happening working in some cases.

Getting to the bottom of all that is a mix of fun and frustration but I'm at the point where I have almost fully documented the UW2 save format, all levels can load within the project and while I may not have complete answers to everything that happens in the game and why it happens I do think I have the foundations to systematically work things out.

674158f87e7b5icemann

674158f87e800
Thank you for the update. Keep up the great work.
674158f87ead0
*Some non-core systems still need work.

I've been holding off playing because of this. How significant are these remaining imperfections? You've since said you've moved on to UW2 so I'm guessing it's for the most part infallible? Has the initial release been updated to resolve the infinite mana issue?

674158f87eb6fEricJBaker

674158f87ebba
How can I get underworld unity to work? is there any special settings I need to be aware of?
674158f87ece8
We need a solid website/forum/whatever for this, this is so important, this is so huge

How possible would it be to make a TC/full new scenario for UU1 with this engine? any way to get custom assets in at all?

674158f87ed91Kilg0re_Tr0ut

674158f87edda
Hank, I am a streamer for GOG's Twitch channel, and I will be starting a playthrough of Ultima Underworld VERY soon. I would love to get in touch with you. Do you have a contact link?

674158f87eed7voodoo47

674158f87ef25
you can send a private message/email once you register.

674158f87f0daKilg0re_Tr0ut

674158f87f12a
I would LOVE to get in touch with Hank Morgan about his Unity port. I've tried a PM here and his twitter link, but I've gotten no response. I've been live streaming it on https://www.twitch.tv/gogcom but I've run into issues where save games are being corrupted, making the game unplayable. It's really said because otherwise, it's been an amazing port.
« Last Edit: 21. December 2017, 03:35:02 by Moderator »

674158f87f1cfvoodoo47

674158f87f219
try to mail him directly - view his profile and you should be able to do it from there.

674158f87f2aeKilg0re_Tr0ut

674158f87f2f7
I see no e-mail link on his profile. I sent him a PM previously but got no reply.
674158f87f459
Hank denied to be contacted via email. Have you tried reaching out to him on his github page?
https://github.com/hankmorgan/UnderworldExporter

674158f87f506Kilg0re_Tr0ut

674158f87f54f
I did post about an issue there, but got no response. I managed to sort that out myself though. I have just posted concerning this save game issue, so hopefully he'll see it.

674158f87f678Kilg0re_Tr0ut

674158f87f6c2
Well, I tried and tried to find a way to reach Hank concerning his UU Unity port, but to no avail. I had to finally stop streaming the game at https://www.twitch.tv/gogcom because of issues with save files becoming corrupted. I wish there was some way to to reach him to see if there was some way the issues I'm having could be addressed, but to no avail. This port has so much potential, and I could help to get it a lot of attention, but in it's present form, I just can't recommend it.
674158f87f9b5
Usually hank morgan is quite active. So my guess is that he is just busy with life concerns. Not unusual this time of the year.
Don't be upset, he probably will be back in January.

674158f87fa6cKilg0re_Tr0ut

674158f87fab9
Hey, no worries, I'm not upset. Still trying to find a way to get in touch with Hank, but still no luck. Hopefully he'll see this, or respond on github  :thumb:

674158f87fb9dicemann

674158f87fbe9
Give it time. He'll reappear on here eventually.

Something like a save game corruption bug is serious business, and something every indie games dev would want to jump in and fix asap once they are aware. I know I'd be on that quickly if it popped up in one of mine.

674158f87fd3cJosiahJack

674158f87fd86
Ya don't worry about it.  Hank is probably like me, busy with other commitments or simply taking a break from it for a while.  As a lone wolf on a project, you get burned out after a while, especially if there are difficult problems that take time to solve.  It helps to come back with fresh eyes.  He'll probanly be joining us shortly.

674158f87fe59hank morgan

674158f87fea2
Yeah. Followers of the thread will know that I appear and disappear at random. :ninja:

I've sent you a tweet on the issue but if you don't see that then just post a save folder to the github (with steps to recreate the issue if possible) and I can investigate. I want to say that I've put in save game fixes since the last release but it might be something I've missed. Thanks.

674158f87ff21Kilg0re_Tr0ut

674158f87ff69
Saw the tweet and responded, Hank! Thanks for getting back to me. I'm sure we'll get this resolved!

674158f880003icemann

674158f8800ab
This is one of those things where testers give devs the good insights. They may find new bugs or break the game in unexpected ways etc.
3 Guests are here.
Can you wrench yourself away?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674158f8833ad