674006982b979

674006982cc54
5 Guests are here.
 

674006982d258Judicator

Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
674006982d2c2
Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
674006982d433
Saw that one.  He does seem to post more actively over there.  Perhaps more responses there?  I really like that it seems like he's getting some of the graphics for items (and maybe mobs?) in there now too.

674006982d569hank morgan

Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
674006982d5d2
Hi,
I may not often post status updates much but I'm plugging away. The main reason I don't post that much is that I don't have anything really earth shatteringly exciting to post about. Feel free to ask any questions on what I'm doing though as I regularly keep an eye on this thread.
Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
674006982d6ff
WOW...
Irrational Games... forever!

674006982db43Roarkes

Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
674006982dba6
Hi,
I may not often post status updates much but I'm plugging away. The main reason I don't post that much is that I don't have anything really earth shatteringly exciting to post about. Feel free to ask any questions on what I'm doing though as I regularly keep an eye on this thread.

Have you tried Quark army knife editor with .map files ?
Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
674006982df4d
WOW...
Looking Glass Studios... forever!

Fixed  :thumb:



Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
674006982e6ca
Fixed  :thumb:

Oh my God :/... Was I drunk?! Right, Join usss!
Just connected to fix this bestiality!!!
« Last Edit: 08. July 2014, 18:04:27 by motoko »

674006982eb8bhank morgan

Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
674006982ebdf
Have you tried Quark army knife editor with .map files ?

It's not a program I'm familiar with but I just downloaded a copy of Quark and it seems to open the file without complaining.

674006982ec92Roarkes

Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
674006982ece8
Hope you like Quark army knife !

674006982eddchank morgan

Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
674006982ee55
Okay. I know this screen shot looks really ugly but this is a familiar location in Hammer. So yeah, I have very basic support for generating maps in the Valve Map Format(Source engine) now.
Image: http://i.imgur.com/6M0wAxV.jpg
Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
674006982f050
Oh, very interesting.  Any reason you started looking at the Source engine?
Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
674006982f332
Is this Source (Half-Life 2) or GoldSrc (Half-Life 1)?
Looks more like GoldSrc to me. But never really checked out Source mapping so maybe the editor just looks the same.

674006982f46ehank morgan

Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
674006982f4d5
AFAIK Half Life 2 source since the editor is the copy of Hammer located in my HL2 directory. I'll confess to being fairly ignorant of the different versions though and I'm not yet familiar enough with the tools to open the file in-game.
No reason for doing this other than for the hell of it and to prove it possible but one of my higher level goals when I started out is that my exporter would work in multiple formats. For instance I hoping that some day the Arx Fatalis source code project will release map formats I could work with. My code may not be the greatest but it does have the virtue of parsing the data files separately from outputting map files so it's somewhat simple to plonk down a new map format.

674006982f57ePrimitive Primate

Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
674006982f5cc
So we can basically port maps from Quake 4 to System Shock now, and vice versa?
Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
674006982f6ab
Not now, but possibly in the future. Though I don't see why you'd want to.

6740069830dc7Primitive Primate

Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
6740069830e50
Because I like other games, not just System Shock?

674006983102ficemann

Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
67400698310f7
There's games other than System Shock out there?
Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
6740069831508
Because I like other games, not just System Shock?

No, why would you bother? Quake maps are designed for Quake. System Shock maps are designed for System Shock.
The point in Hank's tools is so we can have SS & UU on a newer engine in addition to having the games be modifiable.
Hank's project brings the games forward. What the hell would playing switcharoo with maps do? The odd choice of a Quake 4 inspired TC for System Shock is the most positive thing I can see coming out of this. Just my jaded perspective though.

6740069831781hank morgan

Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
67400698317e8
So we can basically port maps from Quake 4 to System Shock now, and vice versa?

Not quite. One way from System Shock/UW to idTech .map files.  System Shock being tile map based doesn't exactly lend itself to loading complex modern map formats.
That said I'm fairly certain I have all the tools at this point to do a crappy editor for Shock and UW if I set my mind to it.

6740069831aebZylonBane

Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
6740069831b3e
Not quite.
That's putting it mildly.

6740069831bebPrimitive Primate

Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
6740069831c38
I never asked you to put anything anyhow, ZB.
Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
6740069831f7d
Not quite. One way from System Shock/UW to idTech .map files.  System Shock being tile map based doesn't exactly lend itself to loading complex modern map formats.
That said I'm fairly certain I have all the tools at this point to do a crappy editor for Shock and UW if I set my mind to it.

Once you've ported everything you intend into idTech4 both games would be half way to being reconstructed in a more modern engine, then people can expand upon that and have SS unofficially remade in idTech4. Once/if SS is remade then you can then port Quake maps into SS, but the unofficial SS. Correct me if I am wrong.

This is what I meant by "possibly in the future" anyway.
« Last Edit: 21. July 2014, 21:40:08 by Join usss! »
Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
6740069832104
In the future we'll be able to port Quake 4 maps to the Quake 4 engine?  Great Scott!

Re: Tool for converting Ultima Underworld and Shock 1 Levels into D3/DarkMod.
674006983223c
Into System Shock, this is the distinction and currently it is not possible to play Quake 4 maps in SS. Again, not that it would serve much worth but it could be a possibility eventually.

You are poking fun at the use of the word "port", but I think it applies here. System Shock is currently not compatible with Quake maps, so technically the term applies no?
« Last Edit: 22. July 2014, 01:16:51 by Join usss! »
5 Guests are here.
Optioy76: A few waysbinary options it's identity is a result of a very simple manner of trading.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6740069835664