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Great as usual. How difficult does idtech4 make it to create custom, complex interfaces with mouse interaction?I know this is done using only open source tools, which is great, so pardon my blasphemy but I suppose a viable path to rebuild System Shock from your project might be to export the whole geometry from *radiant to UE4 as .obj -- though I don't know if you can take the textures along.Asking this because I'm not too fond of idtech4 as it looks like a pain in the ass for implementing some important features like the mouse interface, upgrades and inventory -- plus it would be a bit limited when later trying to expand on the simple geometry remake, with the need to visportalize everything and a lack of the latest nifty shaders.Don't get me wrong, I love The Dark Mod but it seems like every mapper is spending an unhealthy amount of their time optimizing their levels, sometimes changing whole segments to keep the draw calls low and be able to place visportals.
So I still consider Source engine support a bit of a skunk-works side project for the summer months but I have got it to the point where I have the original textures convert to valve's format and properly assigned to brushes without alignment. The files open up okay in Hammer and I can launch Half Life 2 without errors and wander around levels without any objects or scripting ported. I also have it running in Dark Messiah*.
It could also be procrastination. In many of my game programming related projects in the past, I would often devote large amounts of time to minor non essential things, just to length the time till I was to work on the far harder essential stuff.
Hey Hank,Since we're talking about ports to various other engines, have you ever considered Legend of Grimrock? Seems like it would be a great fit for the UWs (since it's inspired by them), and that way you'd be able to leverage some of the engines innate RPG functions, instead of having to shoe horn them in to another engine.
It's evolution
Congrats Marvin on your metamorphosis into the German version of ZylonBane
I'd love to see the levels ported over to Doom. That'd be something. Especially considering how far long Doom has come with all the source port / code improvements since the source code release many years back.Play the RTC-3057 mod for an indication.
I think some of the source ports support slopes?