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myObj = new GameObject("a_goblin_36_28_00_0225"); pos = new Vector3(43.714287f, 3.853347f, 34.114285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_077.tga");
Very cool Hank! It seem to be a little scattershot with all these different engines (and how many convertions to get from SS1 to Unity?) but it's not like you have a schedule you're trying to stick to. Have fun and explore. The options in Unity sound very promising.
Complete the full animation set for the goblin. I won't get deep into other animations until I have a good process for this. Eg for UW it's about 64 different creature variations due to colour changes so I'm talking about 8 walk, 8 idle, 3 combat and 1 death animation each. I think I should be able to automate this process but I've yet to figure it out.