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Topic: Wanted: bugslayer Read 1266 times  

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I am giving out a position as "Savior" in the credits of my upcoming mod, to anyone able to fix a bug that's been biting at me for 3 weeks.

At an unspecified time after 1) adding a subtype of og-pipe hybrid, or possibly after 2) browsing the motion tags of the hybrid model with a software, the pipe hybrid's hitbox bugged out. It shows correctly, but it works only if you shoot the dead center of it: possibly it's using the hitbox of the "missing item" placeholder, or maybe it's like that phenomena where a miscategorized creature model gets crumped into a little boxy thing.

To experience the bug, spawn an og-pipe and shoot it in the face with a pistol (as I took out the autoaim from it, for this test). In the very least, I will know if I'm the only bastard experiencing the bug! Thanks for any help.

[shock2.rar expired]
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See attached image

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Thanks Olfred, but goddamnit I don't understand what's going on. I opened Shocked and there was "1" in that place: they I changed it to 2, and it worked. I changed it back to 1 still, and it worked as well. Possibly it's got to do with the fact of reloading the same savegame. But 2 is the right one eh?
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I don't exactly know what it does. I guess somehow the hitboxes are created at some kind of submodel level *shrugs* Maybe one for torso and one for head?
I just compared the settings of the original gamesys and yours and played around which setting does the right thing :D

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I'll keep "2" then.

Saviour Olfred will be listed right with me, the artist and the voice actress.
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No need to mention me. I'm just happy I could help out.
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I don't exactly know what it does. I guess somehow the hitboxes are created at some kind of submodel level *shrugs* Maybe one for torso and one for head?
One from the torso, one from the butt, I think. The two submodels is basically two spheres stacked on top of each other giving a more tall and thin/ cylindrical hit box. It doesn't always work that well, eg there's a tendency for the wrench to go straight through monkeys but given that the physics/ collision system is simple it's the best that can be done.

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It feels bad to open a new topic for every little thing, so I'll just drop this here and see if anyone answers.

I made some new logs (26 lol) including the schemas. They all work, despite the akward process to create new schemas. I was wondering: is the info about the new schemas actually impressed in the gamesys? Not in the maps or other files. Because at one point, I'll have to give those files to others and they still need the new schemas.
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If you've compiled the schema ('rebuild_schemas') then they're permanently added to the gamesys, so long as you save the gamesys after of course.
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