67b507d241e8b

67b507d243f29
2 Guests are here.
 

Topic: Mainr.bin question Read 1988 times  

67b507d2443baxdiesp_

67b507d244436
I was looking into the main menu files, in order to change what happens when you click on "intro". When I found this model file, Mainr.bin: I tried to switch it with the SIM one, which doesn't feature the "intro", but it only scrambled the text all over the screen. So far, I haven't been able to view it correctly either. Has anybody yet successfully altered it?

67b507d2445f5ZylonBane

67b507d24465b
You cannot change what any of the buttons do. You can only move them around the screen.

67b507d244712xdiesp_

67b507d24477b
Goddamnit... :$ So I change the bin file with the motion editor, to change those locations?

67b507d244824ZylonBane

67b507d24486f
The motion editor? I... what?

67b507d244916xdiesp_

67b507d244960
Yeah, it's something I have never checked before. I assumed it was for editing models. Guess I was wrong :P Yeah, I'd like to edit this mainr.bin in... some way lol.
67b507d244a6c
You'd have to hex edit to change the positions. No idea on its format though, probably same as the bin for the automap system.

bin, rather confusingly, is just a general 'binary' file type for dark stuff, it doesn't actually mean that anything using it has the same file structure. Indeed, even the models' bin format is different between mesh and static objects.

67b507d244b0fZylonBane

67b507d244b58
No, you don't have to hex edit anything. There's a program that converts the interface layout PCX files to the BIN format. I forget if it's included or comes in one of the toolkit archives.

67b507d244be7xdiesp_

67b507d244c2f
Could that be FreetheObjects? Or Deoci. Can't see many more converters in the forum.

67b507d244cbexdiesp_

67b507d244d06
Thanks to Namelessvoice for knowing the answer: the cutout and makerect utilities from DromedToolkit 1.0.

67b507d244dcaxdiesp_

67b507d244e14
It turns out that what you can do to the menu, is: change the graphics; change the text for the buttons (like, "start new game" instead of "new game"); change the position of the clickable parts, which includes actually hiding them by making them very very small. You can't have the buttons output another command. And then there's the controls for the menu animation, but that's another story.

67b507d244eb1ZylonBane

67b507d244f29
Yes, I already told you that you can't change what any buttons do.

67b507d24507bxdiesp_

67b507d2450ca
I was writing for anyone browsing the topic for information. I had to crack my head open to make this work, as the information about it is unclear and mostly limited to Thief. Here's more:

1) You need the Dromed 1.0 tools, which in the subfolder Thiefmapper have the "makerect.exe" utility.

2) Edit the Intrface\MainR.pcx file and add 5 frames (squares empty inside, the line is 1 pixel wide) of the same pink color you can see in the example attached. You might get problems if the frames aren't 1 pixel wide, or they merge with the outer border of the image.

3) Drag the MainR.pcx file over the makerect.exe utility, and a new MainR.bin file will be made (note: only the pink zones are read by te software, the rest of the image is ignored)

[mainr.PCX expired]
2 Guests are here.
You wake up. Check your phone. Something happened overnight. People are upset. ...
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67b507d245f58