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Fair Warning: If anything you show us is of worse quality than the original resources, or wildly out of sync with the game's art style, we're going to tell you. This isn't one of those "You made a thing! Gold star! Yay!" type mod communities.
you know those big brackets that circle an item you are looking at? Well, you can see them from afar immediately around the target... without the cross of the crosshair... and a limited amount of autoaim ensures you can still hit the thing.
Across the room highlighting and auto-aim?
you know what would be really nice? making a topic for your mod and actually keeping everything related to it there, and not dragging it into other unrelated topics.
As for the rest of the modern gaming thing... while working on my little mod, I myself made 2 additions that streamline the game a bit. Maybe you'll like the idea. One is about food and drinks: they stick to a pattern, where all foods stack in a single pile of things that give you +1 health, and all drinks into another pile that gives you +1 psi points.
If you're going to work on Shodan may I suggest doing the wires and electricity on a transparent background. I personally think it looks ugly as hell to have that opaque fan crudely jutting out from her skull like she's an angel on a Christmas tree. You could also have multiple intersecting planes at different angles to achieve a 3D arrangement of wires and electricity, so it looks less like a cardboard cutout. I don't think this is the "BEST" solution but anything more realistic would probably be really hard to do. Plus you could do some texture animation to make the hair come alive
familiarizing myself with Blender or 3DSMax.
Edit: Ok I lied... i have already posted a sketchbook WIP of the full body minus the side view (and a future referance note) of the Goggles/ player on my tumblr, and I know one part of the concept may draw some "Errr i don't know about this" but I'm not sure if i should post it just wet without the side view.
I have an idea about what I want to do with Shodan's hair/wires, but I need to figure out how i'm going to draw it -at least on paper- first to see if I can figure it out, I agree that her hair going all peacock-tail is ridiculous, it should be allowed to hang down a bit and co-operate with gravity or even to.. idk the right wording... "blow in the gentle breeze" or maybe i can animate a texture to make it seem as if it was? even if the hair can't actually move, making it seems like it was is good enough for me.I'm also trying to figure out the design on her dress. I've seen original concept art and the model in screenshots, but having never gotten father than OPS on my lets play -farthest I ever got before building my new computer- I haven't gotten to actually see her up close to get a good idea of what's going on with the design on her dress.
Well, ZB warned you. If it's off you will be told (or possibly murdered if my suspicions are correct ). Post it when you finish the concept perhaps (and compare it to that other project's concept art which was spot on).