You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=- SYSTEM SHOCK INFINITE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Changelog v2.41 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-1. New OS Upgrades2. New Features 3. Bugfixes4. Credits-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=1. New OS Upgrades-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Environmental ResistanceProvides immunity to all radiation and toxins.Exoskeleton Grants +20 bonus defense and 3 extra inventory slots.Velocity Modulator Increases speed by 20% and grants immunity to fall damage.Security Expert Disabling security also shuts down any security robot.Synthetic HeartIncreases hit points by 15.Neuromancer No time limit in Cyberspace and bonus to hacking against security terminals.Charged Strike Melee attacks can be charged for 100% more damage.Scavenger You recover additional items from defeated enemies.Blast ProofGrants immunity to psionic burnout and splash damage from heavy weapons.HandymanDamaged recharge stations no longer explode when used.MnemonicSubconsciously implements any unrecovered memories.(Note: this one unlocks all endings!)-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=2. New Features-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Tier 4 Power: Entropic TideSlows down organic and mechanical targets in a 50 feet radius.The effect is permanent. Ineffective against psionic creatures.Saving the ManyImplemented a sidemission to save the crewmembers that were assimilated by the Many.New WeaponsThe pipe wrench, pulse rifle, phaser rifle and fusion launcher are now available.Quest ProgressTears in protoreality now reflect your progress in recollecting your past memories.Lt. Shephard's EncountersShephard now plays a bigger role, and you'll have to fight his team to collect more memories.Cyberlink CutsceneOn Expert and Infinite, running out of time in Cyberspace triggers a new cutscene.Streamlined StoryAdded new logs and story sequences to better flesh out the story.Voice ActingMarie Delacroix's and Captain Diego's voices have been improved.Infinite DifficultyCybermodules are even scarcer now, on the highest difficulty setting.German TranslationYou can now enjoy all logs and subtitles in German, courtesy of UNN Atropos and Vegoraptor.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=3. Bugfixes-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Changelog 2.4Infinite is now compatible with SHMUP and Vurt's Organics.HD texture packs no longer overwrite some of Infinite's custom assets.Strength bonuses now properly benefit melee attacks.Memory chip logs can now be read with the "play last log" button.Restored the original names for anti-personnel bullets and anti-personnel shells.Increased rewards received by players during the Many and Lt. Shephard routes.Tears now preview which items are rewarded in the different routes.Removed outdated descriptions from the Stasis Device and the Marie:Security PSI power.Rebalanced the spawn rate of organs inside of special eggs.Hacked turrets no longer eject their casings around the player.Replaced damaged medical units that would still heal the player.Restored Polito's message to the player in Recreational.The brig cutscene no longer stops when you force open the forcefield.Replaced the music played during the Escape from Cyberspace event with a longer version.Fixed an issue with psionic echoes appearing before the music started, in the Rec lounge.Terminate Traps in the finale can only be destroyed by hacking, as originally intended.Dropping and picking up the simulation chips in Ops won't trigger the same email again.Additional Toxin-A vials are now available in the Body of the Many puzzle.Fixed an issue with the hackable corpse in Operations being difficult to hit.The door to the Recreational Theatre no longer disappears when opened.Recut Diego's dialogue in the lower level of Recreational.Fixed a bug which would cause Sgt. Bronson to move to the wrong location.The Recreational lobby cutscene no longer triggers exclusively at the entrance.Removed the cutoff points and reintroduced Marie: Escape in the Body of the Many.Fixed a potential conflict with an hybrid playing the wrong animation in Medsci.The secondary entrance to the recharger room in Medsci is now easier to spot.Fixed several typos in the text-only logs.Changelog 2.41Added more references to the Sarah and Cantor characters.Fixed the missing quest notes in the GUI.All emails are now filed correctly in the GUI.Retuned all events around bulkheads for consistency.Reshot the "Enter Cyberspace 3" cutscene in higher quality.Removed the random delays in the window cutscene in MedSci.Paragraphed the text logs for improved readability.Added all missing forcefield locations to the map.Sarah's logs in the tear maps now last longer.Fixed a despawning door in Operations.Marie's log in Recreational now teleports in with her.Fixed the muted explosion in Cyberspace 2.Added custom descriptions to all new weapons.Static only logs are now much shorter.Fixed some security crates which were incorrectly labeled.Added minor adjustments and credits to the movie subtitles.Removed outdated information from the Stats description.The cigarettes item can no longer lower your health to zero.Rewritten the soundfiles system for improved stability.Fixed some furniture in Recreational which was not solid.Added more Psionic Amplifiers to the lower decks.Security Officers now benefit from the Scavenger talent.Plasma grenades no longer hurt a player with the Blast Proof talent.Music no longer cuts out on the bottom of the Rickenbacker tear.Beams in the Rickenbacker tear no longer clip in the walls.Moved around some items which clipped in the walls.Fixed an issue with some turrets giving double hack messages.Decals in Hydro near the ACR no longer disappear.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=4. Credits-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Directed by Xdiesp, Art by Captain LKL.German translation by UNN Atropos and Vegoraptor.Proofreading by System Shocked, Haios and UNN Atropos.Pulse Rifle, Pipe Wrench models by Arcaniac.EMP Rifle model by Rainalkar and Rocketman.Fusion Cannon model by Assidragon (Ravenlord).Thanks to Hikari, Thiefsiefool, Zygo and NamelessVoice for their support!-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Last updated: September 30th 2015-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
FMSel shows your mod as Straylight ADaoB, so you might want to edit mod.ini to change that (I didn't even know that FMSel respects mod.ini files).
I was just about to post that as well - considering the amount of changes, this would qualify as an FM, and in that case, running via FM select would probably be preferable.
Also, cutscenes will work only through FMSel.
I'm reuploading the big file, already patched to show up correctly on FMSel. I see that FMSel reads 7zip files, but should I keep the compression rate down not to cause slowdowns?
Thanks. Please bluemess, would you try adding the patch above and see if it still does?http://www.mediafire.com/download/0l6zcr87o3bt093/SSI+-+Patch+1.7zAbout the cutscenes: you can't watch them with the DataPermMods way?I never used FMSel. Other than this mod.ini file I just edited, is anything else I should know about it that could give out issues?
;fm
Thanks. Please bluemess, would you try adding the patch above and see if it still does?http://www.mediafire.com/download/0l6zcr87o3bt093/SSI+-+Patch+1.7z
I would be surprised if cutscenes would work for anyone that way. If they're working for you, my guess is that you've override them globally in "System Shock 2\Data\cutscenes" folder.
Join usss!: the fixed crosshair is replaced by a combination of tracking brackets and limited autoaiming, see what happens to the camera here: http://youtu.be/0DjI2T5niqc?t=25s It's a risk (of many!) I took to shift the focus elsewhere.
Yeah that does it, showing ok in FMSel now.
Where did you extract the patch? I extracted it into the system shock infinite folder and I still see ADaoB in the FMSel.
It happened to me as well. I think it needs some kind of refresh that's not automatic, for the new name to pop up (annoying).