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Have you found what sort of refresh it needs?(FMSel refresh from the selection screen did no difference...)
Delete fmsel.ini.
movie_path .\cutscenes+.\Data\cutscenes
movie_path .\DataPermMods\cutscenes+.\cutscenes+.\Data\cutscenes
This is no hardcore mod
edit install.cfg file, add .\DataPermMods\cutscenes+ to the beginning of movie_path parameter. E.g. if it looks like this:Code: [Select]movie_path .\cutscenes+.\Data\cutscenesChange it to this:Code: [Select]movie_path .\DataPermMods\cutscenes+.\cutscenes+.\Data\cutscenes
I only made it to medsci 2 so far but this has been great. You're actually making me see and play SS2 in a different way, that's awesome. Marie's French is like a Subway baguette but that's SS2 tradition. Looking forward to see more.
Thank you very much for your suggestions! Ok, let's recap: if you have the GOG version, movies work even without FMsel; if you don't, it's either FMsel or this new procedure right? Sorry to sound a bit thick... I just have to update the installation instructions.
I did some checking, and this turns out to be true only for the particular case when using an old GOG version (before they back away from making the game mod ready), and when not using SS2Tool. Otherwise, movies will not work with DataPermMods, unless you edit install.cfg to make them work.Anyhow, this is not really a standard way of installing FMs, and it has some drawbacks. I would refrain from recommending it in installation instructions, when there's a dedicated build in tool for that (OOTB: movies work, saves don't overlap, you don't bust DataPermMods folder)
Many mods have their own guides that became obsolete and introduce confusion. Some short general guide how to handle FMs that you could refer to seems to be needed. Something like QUICK GUIDE sticky on mod threads, but for FMs.
Couldn't agree more, the first time I tried installing an FM, I messed up my install and had to open some stupid threads after failing to find even the tiniest guide about how to use FMSel and/or how to play FMs. A guide is needed for people newly delving into the world of FM's.
To get the game to run FMSel when it starts, you have to edit cam_mod.ini and uncomment (remove the semi-colon) the line “;fm”.Change; always start the FM Selector (if one is present);fmto; always start the FM Selector (if one is present)fmThis will launch FMSel first when you run the game, and give you the option to select an FM or start the game without an FM.The default FM path is a directory named FMs in the game directory. For example if the game is installed in C:\Thief2 then you have to create adirectory C:\Thief2\FMs. The FM path can be customized in cam_mod.ini with the fm_path config var, and can be an absolute path to an entirelydifferent location from where the game is installed.You are now ready, just run the game and FMSel will start.When FMSel starts it will scan the FM path for sub-directories and treat them as FMs. Additionally to the readily available FMs it finds in the FM path, italso supports working with archived (zip/rar/7z) FMs. To enable archive support you need to configure an archive path, a directory which is differentfrom the FM path, where you store your collection of FM archives. FMSel will scan the archive path recursively, so the archives may be organized insub-directories. The archive path is configured in the options menu (see Actions under the MAIN WINDOW chapter).To play an archived FM it has to be installed first. Installing consists of FMSel extracting the archive into a sub-directory of the FM path. Uninstalling it,deletes the directory again. Install/Uninstall is done from the context menu in the FM list.Deleting an FM archive, or the FM dir for a non-archived one, will usually not remove the FM entry from FMSel's database. This ensures that your playhistory is preserved, without requiring you to keep the FM on your system.NOTE: Avoid renaming FM archives after they have been added to FMSel. This will confuse it and usually produce duplicate entries, where the entryfor the old archive name will appear as a deleted FM.
Find this text:; always start the FM Selector (if one is present);fmRemove the semicolon:; always start the FM Selector (if one is present)fm
If you are familiar with FMSel, just unpack the System Shock Infinite archive andupdate your installation with the latest patch.
If you are new to FMSel, here's how to use it. FMSel is an utility bundled with the game,used to play Fan Missions such as this one. To get FMSel to run when System Shock 2starts, enter the root folder of the game and edit "cam_mod.ini". Change this line:Code: [Select];fmTo this:Code: [Select]fmStart the game and FMSel will ask you about creating the \FMs\ directory: select "yes".You should now extract the mod's archive into its own folder in the \FMs\ directory.Extract the latest patch in the same folder, to update it to the latest version.Run Shock2.exe again and launch System Shock Infinite.
;fm
fm
Complete immunity to other damage types means engineering was particularly hard due to the amount of robotic enemies and changes to rechargers.
Did Psi-pull get removed? I could not grab a few items up high because of that.
There were many situations where I wanted to shoot a camera out, but it would instead target a robot or turret.
is also hard when under pressure. The UI was never meant for quick swapping and it shows when its demanded. I am currently carrying... 10 weapons which all seem to be required.
I found a level 4 grub that was completely immune to my overhead smashes.
my medium armor still lets me take a considerable beating
I think it's best if you include an option to turn it on or off, since it is quite annoying even when you get used to it.