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Topic: SS2 System Shock Infinite 2.4
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Re: SS2 System Shock Infinite 2.0
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Progress report: there are 19 red logs, still written entirely in chaos language. It will take some days to translate them.
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Re: SS2 System Shock Infinite 2.0
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Doing a skim while got my niece on my leg and so far reading pretty interestingly. Will try picking things apart that feel... Weird.

So far so good though.
Re: SS2 System Shock Infinite 2.0
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Draft 1 of the Red Logs died in a teleporter accident. Draft 2 is here! These logs are novelizations of the mod's movies: whenever you unlock a new movie, you also receive an "infinite memory chip" which you will be able to install and read in your PDA as such. In short, they're a piece of another Goggles mind and expand on the mod's lore to mix in Groudhog Day and Solaris themes.

English is not my first language, and sometimes I make a mess out of the simplest things. So, any suggestion and grammar fix would be welcome. I plan to implement them in the game soon, then release the beta patch 9.

Red Logs: https://db.tt/ArN8VMME
« Last Edit: 17. February 2015, 17:31:05 by xdiesp »
Re: SS2 System Shock Infinite 2.0
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whatever makes up the matter of this placed,
whatever makes up the matter of this place,

that tear must have kist opened it up for us.
that tear must have opened it up for us.

if my data are retained
if my data is retained

This one is better shape,
This one is in better shape,

Resist, soldier: we're getting you of here!
Resist, soldier: we're getting you out of here!

for Bronson's clearance to take matters of ship security in our own hands.
for Bronson's clearance to take ship security into their own hands.

that's technology everyone who has passed six hours strapped to a shared berth, wished had already been invented.
everyone who has passed six hours strapped to a shared berth, wishes such technology had already been invented.

told us we were no longer in a cold war. I follow him
(change of time)

even the all the rest is muffled.
even though all the rest is muffled.

But the light at the end of the tunnel, isn't no paradise...
But the light at the end of the tunnel, is no paradise...

I have my reasons to believe the our odds are on our side.
I have my reasons to believe that our odds are on our side.

It paused on for a moment,
It paused for a moment,

My infinite memory chip should be still recording
My infinite memory chip should still be recording

I loaded a certain ace in the hole ready, in the infinite memory chip...
(unclear, into the hole?)

they feels soft, like mold.
they feel soft, like mold.

from Bronson's team will confirm you
from Bronson's team can confirm

a sector sweep for cyborg present in the area
a sector sweep for cyborg presence in the area

scientific officer for our the next mission
scientific officer for our next mission

and linear consciosness in particular
and linear consciousness in particular

concerning the fate of her project, and persuaded her not quit on her project as she would
concerning the fate of her project and persuaded her not to quit it, as she would

his paranoid thoughts toward the project: the brutal
his paranoid thoughts towards the project: This brutal

personally helping her grow in the company, planning to render her interstellar travel discoveries
personally helping her develop in the company, planning to render her discoveries of interstellar travel

the powerlines in the sky whir, burn read,
the powerlines in the sky whir, burn, read,
(probably a missing comma, otherwise unclear)

There's nothimg much left of me
There's nothing much left of me

from the power lines into Cyberspace and on Earth
from the power lines into Cyberspace and to Earth

full extent of her next punishment onto me.
full extent of her next punishment unto me.

I drag myself back to the steps of throne and taunt her:  show
I drag myself back to the steps of the throne and taunt her: Show

it would not equal one one-billionth of the hate
it would not equal a billionth part of the hate

They used to SHODAN learned to hate humanity, from Citadel Station itself.
(unclear)

As in jack myself in the cyberspace port
As I jack myself in the cyberspace port

my attention is pretty much focused exclusively on the toy
my attention is focused exclusively on the toy
OR
my attention is mainly focused on the toy

the core overload sequence has just complete its course
the core overload sequence has just completed its course

with BRIGHT futures at TriOptimum
with BRIGHT prospects at TriOptimum
(There's no plural form of "future".)
Re: SS2 System Shock Infinite 2.0
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Kolya: thank you very much! I can't believe I missed some of those. Two of the most warped ones have become:

the powerlines in the sky whir, burn red... their cities crashing into the ground.

Cantor used to say, that Citadel itself taught SHODAN her hate for humanity.

Today I learned that logs have a size limit: about 2000 characters tops. Several of the logs had to be split accordingly. I'll be adding a secondary set of conditions to unlock Korenchkin's and Shephard's endings, so all the 3 characters' endings can be achieved together. Performing some of the sabotages Korenchkins asks for, will net you the Many's end; saving some of the friendly marines, Shephard's end. 20 minutes ending machinima ftw!

6743d4da63cb0vitriolicv

Re: SS2 System Shock Infinite 2.0
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I have the worst Internet connection ever (no one cares about rural areas), and my verification mail from TTLG just isn't getting through, so I'm asking here: Does anyone plan to create a torrent for this mod?
Re: SS2 System Shock Infinite 2.0
6743d4da63fa5
I have the worst Internet connection ever (no one cares about rural areas), and my verification mail from TTLG just isn't getting through, so I'm asking here: Does anyone plan to create a torrent for this mod?

Soon the next patch will be ready, I'll see to make one then! Never tried before.  :zen:

6743d4da6404avitriolicv

Re: SS2 System Shock Infinite 2.0
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That would be very much appreciated. :) As it is, I can't download it at all from moddb.
Re: SS2 System Shock Infinite 2.0
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System Shock Infinite in 50 seconds! I had to leave out a part because of copyright trouble: some rapper made a song with SHODAN's quotes in it, dammit.

https://www.youtube.com/watch?v=pykWDVKTt2M

Today I'll finalize beta patch 9. Here's what it looks like when you complete all objectives (5 ending vids!).
« Last Edit: 16. February 2015, 15:33:07 by xdiesp »
Re: SS2 System Shock Infinite 2.0
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It really does almost work as a standalone movie.

Wait, fifty seconds? This is fifty minutes.

It wouldn't take much to stitch things together, smooth out a bit between existing cut scenes to make a standalone coherent movie. I wouldn't advise it unless more people want you to try, but.... Wow man. I'm impressed.

Thank you for the work you put into giving the old war horse a fresh breath of life.
Re: SS2 System Shock Infinite 2.0
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It's reuploading, I had forgotten to include the SHODAN Ending at 30.00! I think I'll go for the punchline and make this one the trailer for 2.0. :D Honestly, it turned out more coherent than I expected. Not enough to properly explain Sarah and Cantor, but good to see the whole picture if one is confused.

Hikari: I like how the Dojo became part of Goggles' past, when it was originally a reference to Shodan's birth.
Re: SS2 System Shock Infinite 2.0
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I get the feeling Marie made sure Diego chose goggles for this mission both as an ace in the hole in case Sara or Xerxes went nuts, and because they had been friends?
Re: SS2 System Shock Infinite 2.0
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Hikari: the story is uneven because it was built on the go, but there's the Groundhog Day theme that the time loop will continue as long as the main character hasn't met his resolution. Goggles has to rediscover his identity, and accept it even though he used to hate it. That doesn't stop Shodan from exploding the ship, however: it's Sarah who judges him worthy for the bigger quest to protect Earth, and stops the reboots. Then she lets Marie destroy her, because she's compromised.
Re: SS2 System Shock Infinite 2.0
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Thus giving a far better setup for system shock 3/Shock MMO than we had officially.

You glorious bastard you.
Re: SS2 System Shock Infinite 2.0
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I would love having SHODAN transmitted to Earth for SS3. It could range from full apocalyptic, to something more limited like a single city or a building. Think the horror movie REC, but with cyborgs. If they're ever going to make a SS3, I'm sure Rebeccadan will play a part. Even without any of the Infinite lore (she just transmitted from the Von Braun), the transmission plot device is very natural and exploitable:

Ring. Who's there? Shodan!

Hikari: I'm fixing up the Red Logs before release. Goggles now goes with Diego to "keep tabs on Korenchkin and that AI", also this part is more clear:

Jaunt time between transmission and reconstruction phases of protoreality space is close to nonexistent, to the transported matter. Within the carrier's buffer, however, it expands at a geometric rate. It takes months, for Sarah to perform the hyperspeed jumps we have grown familiar with. Neuro-optical AIs are unfit for such task, as their linear nature would prove inherently damaging: and that is why Sarah is... different.
Re: SS2 System Shock Infinite 2.0
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Trivia! Which one is "Lieutenant Shephard" and which one is Cortez with glasses?



The beta patch 9 isn't ready yet, because I don't trust Shocked nearly enough to release anything before a full test run.

I've been adding new content too:
- the Red Logs have been all updated to Draft 3;
- the evil Goggleses are now Lt. Shephard hunting you down;
- there is now a secondary way to achieve the 3 characters' endings

So you are not bound only by the tears you choose, and you can piece together the 5 parts megaending.
« Last Edit: 18. February 2015, 23:38:00 by xdiesp »
Re: SS2 System Shock Infinite 2.0
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Thank you. Sorry for not being that active but I'd just got done with about 16ish hours without power here (I'm fine just.…. Bleh.)

Plus I'm kinda crap on editing anyway. Thanks for picking up my slack guys.
Re: SS2 System Shock Infinite 2.0
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Updated Beta Patch 9: https://db.tt/tIY37U7E

Version 2.0 feels pretty much complete, now: all content is already in place, all known bugs have been solved. We just have to wait for the playtesters' final word. I did not expect the 2.0 beta to progress this much further, but I recognize the progress made in almost two months of fixes. Partial list of new features:

- The missing "Sarah's Ending" is now available: beat all cyberspace levels to unlock it.
- Endings can also be unlocked through secondary objectives, so you can string up to 5 of them at the same time.
- Difficulty scales better thanks to SecMod code: the lowest setting is now Normal, which includes 2015 mode.
- Lt. Shephard finally exists out of email transmissions, making his quest much more comprehensible.
- The 19 Infinite memory chips can now be read in the PDA, to greatly expand the story.
- Updated looks for the tears in protoreality.
- Improved final stage: if you speedrun it, the risk will also escalate very quickly.
- Fixes for several bugs, including the floating corpses one.
« Last Edit: 22. February 2015, 23:20:45 by xdiesp »
Re: SS2 System Shock Infinite 2.0
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I made a supercut with all the old cyberspace videos, for Moddb. Some of the content is outdated, but the playthrough is more genuine than anything I would record now... I know the place by heart.  :paranoid:

https://www.youtube.com/watch?v=jnDVzdxH7R4

That would be very much appreciated. :) As it is, I can't download it at all from moddb.

vitriolicv: I made this torrent, see if it works for you. It includes the full beta 9 version of Infinite (main file + beta 9 patch).
Re: SS2 System Shock Infinite 2.0
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While the rest of the playtesters complete their playthrough, I will work on making the final version fully compatible with Rebirth. Poor Marie doesn't have to look like a corpse...  :P

6743d4da66b56voodoo47

Re: SS2 System Shock Infinite 2.0
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yeah, Rebirth does not even contain replacements for all the orig (living) models at the moment, just those that are used in the orig levels. I should probably finish that up.
Re: SS2 System Shock Infinite 2.0
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I have to fix  a bug found by the italian playtester, so the updated patch is postponed. Everything found by UNN Atropos is already fixed however, and the Red Logs are finalized too: https://db.tt/ArN8VMME

I've also added an easter egg which triggers the Shodan ending. That ending is just a casual "bad end", but recent changes made it far more difficult to get - you have to be real bad, to complete no objectives. It's right before the place where the ending would be triggered.

https://www.youtube.com/watch?v=BDSqREc0BOA

voodoo47: I've set all my custom assets to use unique names, that should help with Rebirth and others overwriting them. But I can't cover all bases, like Vurt's 3D Biomatter which just looks bad with the wormgoo I've resized... that one has to stay 2D. Before this unique names operation I wanted to make an HD pack, with pieces of Rebirth and others, but for the time being I'll just guide toward the 100% compatible mods.
Re: SS2 System Shock Infinite 2.0
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So... The companion cube as the ultimate temptation all us geeks must resist.

Sneaky sneaky shodan.
Re: SS2 System Shock Infinite 2.0
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So... The companion cube as the ultimate temptation all us geeks must resist.

Sneaky sneaky shodan.

If anyone asks, Sarah is the spirit of the companion cube!

Your name:
This box must be left blank:

Name the AI that appears in both System Shock games:
5 Guests are here.
And it's a gripping story, surprisingly.
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