674358fa8a0fc

674358fa8bdae
6 Guests are here.
 

Topic: [Obsolete] SS2 Unified & Revamped .mis mods v1.14
Page: « 1 [2] 3 4 »
Read 79004 times  

Re: SS2 Unified & Revamped .mis mods v1.12
674358fa8c3f4
Well it's a direct copy of the game from my harddrive to my roommates computer, so I don't see how that could happen, but I'll try a fresh install and reactivate all the mods to see if it fixes it.

674358fa8c79cRainalkar

Re: SS2 Unified & Revamped .mis mods v1.12
674358fa8c80e
This bug happens because you have a gamesys in which you don't have the new transparent doors defined. In other words, you rewrote the shock2.gam from uarmm with some other gamesys.

674358fa8c9c7miracle.flame

Re: SS2 Unified & Revamped .mis mods v1.13
674358fa8ca28
update 1.12 -> 1.13:

    * critical fix of invisible doors, morgue drawers, signs (sorry guys, don't know how and when did all the objects disappeared - it should be fixed for all of you now)
    * fixed MultiPlayer crash at cubes selection
Re: SS2 Unified & Revamped .mis mods v1.13
674358fa8cb88
Testing this out on a clean install with no additional mods.  I've found I cannot open the inventory of shotgun hybrids after I've killed them.  Is this intentional?

674358fa8cc3dmiracle.flame

Re: SS2 Unified & Revamped .mis mods v1.14
674358fa8cc97
fixed.. see 1st post
Re: SS2 Unified & Revamped .mis mods v1.14
674358fa8cda7
Thank you for the quick response!

674358fa8ce9aOutsider

Re: SS2 Unified & Revamped .mis mods v1.14
674358fa8cef1
I'm a bit confused. This one combines ADaob (?) with some other mods and is MP compatible plus it's up to date, right?
So wouldn't it make more sense to pin this one instead of Adaob?
I mean why install each mod separately when you can just install this collection?

674358fa8cfe4Rainalkar

Re: SS2 Unified & Revamped .mis mods v1.14
674358fa8d03b
Adaob is also compatible with MP.
The main reason is that adaob is very close to original ss2 with just bugs and fixes implemented. But yes, Miracle's work is just as good as adaob (in fact, it was built from it), and they are interchangable, with the spawn option (I believe) the major change.
Re: SS2 Unified & Revamped .mis mods v1.14
674358fa8d3e7
I mean why install each mod separately when you can just install this collection?

Because not everyone wants all these mods. For those who do there's UARMM.

674358fa8d4f6The Black Devil

Re: SS2 Unified & Revamped .mis mods v1.14
674358fa8d557
I know I'll sound greedy (Thats how I am) but could you update this to have the Secmod
included?

674358fa8d64amiracle.flame

Re: SS2 Unified & Revamped .mis mods v1.14
674358fa8d6a3
couldn't


EDIT:
In fact that didn't sound greedy at all... other things come to mind first.
But let's not make harsh judgements.
First.. Say exactly which features from this mod do you miss in Secmod?
« Last Edit: 30. March 2009, 14:17:28 by miracle.freak »

674358fa8d7a3The black devil

Re: SS2 Unified & Revamped .mis mods v1.14
674358fa8d7fb
All the features... To tell the truth I never actually tried it, I'm playing with the UARMM mod and its soooo good!
Hybrids breaking their guns, the catches of destorying secuity cameras and all those things from the Secmod, I mean why can't you make them both work!? If so, it'd make the gameplay experience better than ever!
Re: SS2 Unified & Revamped .mis mods v1.14
674358fa8d99d
Will this nice mod be updated to incorporate ADaoB 0.30?

674358fa8da69miracle.flame

Re: SS2 Unified & Revamped .mis mods v1.14
674358fa8dac1
hopefully
Re: SS2 Unified & Revamped .mis mods v1.14
674358fa8dbd4
Thanks! ;)
Re: SS2 Unified & Revamped .mis mods v1.14
674358fa8dd07
hello there...

nice mod, but i have those strange 5 red boxes around my crosshair when im entereing the VB...every mod has been disactivated and so on...is it a bug or a videocard error?

674358fa8ddcemiracle.flame

Re: SS2 Unified & Revamped .mis mods v1.14
674358fa8de24
it's a feature lol


UPDATE: but check your videocard just in case... maybe some artifacts from overclocking
Re: SS2 Unified & Revamped .mis mods v1.14
674358fa8df59
nice feature then^^

edit: videocard never has been overclocked. when i deactivate the mod it works again.

that means you also have no idea then?
bummer.
thx for help anyway ;)

674358fa8e00amiracle.flame

Re: SS2 Unified & Revamped .mis mods v1.14
674358fa8e060
Yes... select desired spawn mode by right-clicking the respective cube
Re: SS2 Unified & Revamped .mis mods v1.14
674358fa8e18c
that...was...so...

head--->table

thx for helping a noob idiot

674358fa8e242miracle.flame

Re: SS2 Unified & Revamped .mis mods v1.14
674358fa8e297
 :D good night anyway.. I'm well amused  :D
Re: SS2 Unified & Revamped .mis mods v1.14
674358fa8e4ed
so im glad that i´ve sweeten your night :P
good night too
Re: SS2 Unified & Revamped .mis mods v1.14
674358fa8e6d5
Hey, miracle.freak!

Are there some unexpected difficulties incorporating adaob 0.30 into UARMM or it's just a low priority?

674358fa8e79btedward

Re: SS2 Unified & Revamped .mis mods v1.14
674358fa8e7e8
I'm planning a LAN with SS2, and I've been scurrying around the site collecting some choice mods. This mod has Straylight ADaoB 2.9, but the current version is 3.0. If I install this mod mod first  (using mod manager), then install the new straylight will it work?

Your name:
This box must be left blank:

The deck number where you shall meet Dr. Janice Polito:
6 Guests are here.
It's like knowing I was dead...and something brought me back
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674358fa8f2be