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Property "Script: Ecology"{ An Ecology (71): { 15.00; 0; 0; 0; 2; 2; 120.00; 0} An Ecology (78): { 10.00; 0; 0; 0; 2; 2; 120.00; 0} An Ecology (97): { 15.00; 0; 0; 0; 2; 2; 120.00; 0} An Ecology (103): { 15.00; 0; 0; 0; 2; 2; 120.00; 0} An Ecology (109): { 15.00; 0; 0; 0; 2; 2; 120.00; 0} An Ecology (1147): { 10.00; 0; 0; 0; 1; 1; 120.00; 0} An Ecology (1187): { 120.00; 1; 2; 3; 0; 0; 0.00; 9} An Ecology (1314): { 120.00; 1; 2; 5; 0; 0; 0.00; 0}} // 8 object(s)
ObjProp "Ecology" // type sEcologyInfo , flags 0x0000 , editor name: "Script: Ecology"{ "Period" : float "Normal Min" : int "Normal Max" : int "Normal Rand" : int "Alert Min" : int "Alert Max" : int "Alert Recovery" : float "Alert Rand" : int}
I couldn't figure out a way to make those spawners generate just one time and then stop after you kill them.