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- looks like you can't pick up ammo from a gun if you don't have its instance in your inventory (31:21). would be nice to just auto grab the ammo from the gun in such a scenario.
is double click holstering enabled by default? it probably should be.
I suppose it could be first click take ammo, second click pickup weapon
##also, about the Smugglers place - if the weirdness with his bot attacking the player still hasn't been resolved
State Interpolating { Function Tick(float DeltaTime) { spawn stuff here }}
- marines (outside, friendly if you talk to Vinnie) are visually the same as Fema (bad guys). would be a nice touch to give the marines different uniforms (or just screw it, and make all the bad guys into MJ12 soldiers, problem solved).
A number of people asked me to implement Biomod pickpocking over the years.That's a solid :nah: [goggles emoticon] there's approximately 5 to 8 NPCs that have keys in the game (well, maybe about 10 lets say). Without meta knowledge this mechanic encourages players to go around frobbing everyone's backside only to be rewarded with nothing. You could extend it to weapons or ammo to address that, but then you could just disarm everyone from behind with a mere right click including the strongest of enemies, and in general NPCs just do not have diverse enough inventories to justify it.
infinite throwing knives.