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Topic: GMDX: Deus Ex Mod.
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675ae131c73fcRoSoDude

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Going through some reports:
-Yeah, I should probably look into upgrading crowbar sound design. Lot of oddities there, even if still better than vanilla.
-LAM not working on the fence could be due to the reworked explosion LOS code? Used to ignore LOS on movers completely, I tried to find a sweet spot of about 60% that would cut down on cheese without breaking them. Maybe this is another casualty.
-It may seem handwavey, but the biocell/repairbot mechanics for wearables are pretty much in line with the original equipment system, given that they always ran on limited charge. For example,
"Ballistic armor is manufactured from electrically sensitive polymer sheets that intrinsically react to the violent impact of a bullet or an explosion by 'stiffening' in response and absorbing the majority of the damage. These polymer sheets must be charged before use; after the charge has dissipated they lose their reflexive properties and should be discarded."
-There are 3 silencers in the game. You missed one in the first 'Ton Hotel visit. Next places to look are Hong Kong and the Naval Shipyard mission.
-BSP error on that light, need to rebuild map to fix
-Plot armor on doors is because you return to the maps later, so it needs to be plausible that the doors stay intact. You could make similar complaints about bullet holes, other destroyed decorations, but I think that is probably within the average player's suspension of disbelief.
-Turret issue could be because of my elevation aiming changes. Checked most but could have slipped by.
-GMDX prevents you from giving NPCs your modded weapons, because there's no way to get them back without killing them. Would need some special code to accomplish this for e.g. Renton, though it is probably worthwhile.
-it might be possible to reposition movers on map transfer, I haven't looked into it. Same issue with Smuggler's elevator being in the wrong place on both maps. Some variable would need to pass (maybe through the player pawn) and the mover would need to teleport to the correct keyframe.

675ae131c7c71voodoo47

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You missed one in the first 'Ton Hotel visit.
so I did - sneaky little cabinet.

anyway, when snooping around that place again, noticed some geometry mishaps going on:
https://www.youtube.com/watch?v=MBq2MC2XLLE

and a little weirdness when clicking around the inventory - basically, rightclicking any weapon will equip the highlighted weapon?
https://www.youtube.com/watch?v=7Ed_7zqPR9Q

GMDX prevents you from giving NPCs your modded weapons, because there's no way to get them back without killing them.
permit the combat knife then?

//not permitting modded weapons is probably not a great idea - the chance of the player having an unmodded handgun in their inventory at this point is pretty much zero. I had one, but only because I've kept it specifically for this occasion.

also, no way of having no scope sway on the regular pistol either, even with accuracy being over 100%.
« Last Edit: 01. May 2020, 21:44:02 by voodoo47 »
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and a little weirdness when clicking around the inventory - basically, rightclicking any weapon will equip the highlighted weapon?

http://gmdxmod.com/features/user-interface-hud/

I added a bunch of shortcuts that streamline fumbling in the inventory. Godsend instead of having to click on the tiny use/drop buttons every time. You have to highlight the object first. Whatever is highlighted the shortcut will apply to.

Right click to use items, or to equip/holster weapons. Middle mouse button to drop items.
You can also do the same in the aug screen to toggle them on/off, but this is much less important than inventory screen shortcuts.

also, no way of having no scope sway on the regular pistol either, even with accuracy being over 100%.

Should be. At least in v9. Not sure about RoSoDude's fork.
« Last Edit: 02. May 2020, 20:07:44 by Join2 »

675ae131c831fvoodoo47

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yeah, as mentioned, a perk (perfect stance: pistols) allowed no sway when maxed out, but it's been removed in the current build.

so no tiny sniper rifle, boo.

675ae131c84f4RoSoDude

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I observe no scope sway with the pistol when I'm at Master skill with 1 accuracy mod applied.

I looked at making GMDX's inventory shortcuts work more like SS2's when I was messing around with inventory rotation, but it wasn't obvious how to make right clicking actually recognize the pointer position (it's a different part of the code). I might take another look at that, and also try to fix the crashing that occurred when dragging out of the inventory to drop items so I can re-enable that. Would also be nice to be able to move while using real-time inventory, as has been suggested a few times before.

675ae131c8692voodoo47

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well, I might have some bug going on then - upgraded to hell just for the fun of it, skill at master:

https://www.youtube.com/watch?v=f9AeaZ_emDk

oh, and turning on the laser sight lowers the sway to almost nothing. almost, but it's still annoying somehow (probably because it's so low that it feels like the mouse is glitching out). I don't think the laser sight was supposed to improve accuracy/sway directly?
« Last Edit: 02. May 2020, 20:54:19 by voodoo47 »

675ae131c87e0RoSoDude

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Master skill + 3 accuracy mods is enough for me to get no scope sway on the stealth pistol as well (could supplement with the targeting aug instead). If your head/arms are healthy too, then something else must be going on. You're not moving your mouse at all there?

675ae131c88ffvoodoo47

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nope, 100% health, not moving the mouse. maybe the extra sawn-off as pistol minimod plays a part?

675ae131c8c86voodoo47

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woah, that break lasted longer than expected.

- wrong preview pic for autosave2 (and the sorting is still weird):
https://www.youtube.com/watch?v=UZBqKat0H8I

- elevator just vanishes:
https://www.youtube.com/watch?v=ILBDx0_B9Uk

- in this scenario, it would actually make sense to NOT cut voice lines:
https://www.youtube.com/watch?v=OiLDVd6HrBA

- the main entrance door to the warehouse sinks into the wall:
https://www.youtube.com/watch?v=FWCQoEVoWGg

- what's up with the wall? also those weird tiny tiny cracks again (watch fullhd+fullscren).
https://www.youtube.com/watch?v=2x9xf0CRPvc

- guy should not notice me.
https://www.youtube.com/watch?v=Vns0pDfVM2A

- odd hilight on the belt when charging the camo:
https://www.youtube.com/watch?v=HNhspiWTpY8

- misaligned texture when leaving the warehouse map.

- would be cool if it'd be possible to frob-disable AI thrown grenades on the ground (doable, if you are fast enough). a perk maybe?

- Paul less prone to going berserk and getting himself killed it seems, but I still think he should just not be annoying, hold the ground in his room, and let me handle the situation.

- wasn't Ford Schick supposed to give me an aug upgrade canister in this level?


also, checked things out, thought about everything long and hard, and yeah, I'm positive that removing the automatic augs is a step back - now I have to mess manually with protections such as enviro resist. having it on idle with 0 power consumption and auto-activate (and drain power) when needed (and being able to turn it off in case energy preservation is preferred) is exactly how it should work, anything else is just less optimal.

[misalign.jpg expired]
« Last Edit: 14. May 2020, 22:49:02 by voodoo47 »
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Hello RoSoDude sorry to bother you but would you please add Helios Texture Over-haul to your mod? The mod solves the inconsistency issue that GMDX had with New Vision and HDTP making Deus Ex look nice except for the character models which stick out like sore thumb now compared to Vanilla where they don't stand out.

675ae131c8f0dvoodoo47

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ooh, look at what I forgot about completely. will have to get back into this - unless there's been a new release in the meantime.

675ae131c948eRoSoDude

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Hello RoSoDude sorry to bother you but would you please add Helios Texture Over-haul to your mod? The mod solves the inconsistency issue that GMDX had with New Vision and HDTP making Deus Ex look nice except for the character models which stick out like sore thumb now compared to Vanilla where they don't stand out.
You can install it using the instructions for GMDXv9. No current plans to include it by default.
ooh, look at what I forgot about completely. will have to get back into this - unless there's been a new release in the meantime.
Nope, last beta release was approximately 1 COVID ago, been tinkering with SS2 in the meantime instead. I will eventually get back to working on GMDX vRSD, as you've pointed out plenty of map touchups and I have a list of minor bugs that still need fixing.
Acknowledged by: voodoo47
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It is quite simple no to add it? If you are worried about bugs I don't see any conflicts with other mods included in GMDX when I played with it to the end-game.  Thanks.
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The Helios Texture Pack is already compatible with GMDX: https://www.moddb.com/mods/helios-texture-overhaul/downloads/hto-gmdx-addon

Unless you mean you want it to be compatible with vRSD, but it's not quite clear.
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GMDX with some of the latest developments of the community: DX11 renderer and Helios Texture Pack w/Normal mapping.
Acknowledged by: voodoo47
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Since I haven't been back to DX in some time: What's the deal with DX11 and normal mapping? DX10 could already do that but apparently no one bothered with it, now someone made normal maps for New Vision? Or has New Vision now been replaed?
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https://www.patreon.com/gmdx

I've opened a patreon. GMDX was a long time ago now and few bothered to check out Unreal Evolution, but I intend to get back in the game dev or modding game. I hope you consider supporting me if you believe I have talent. I need all the help I can get.

675ae131c9fcficemann

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We all do with the world being as it is nowadays.

675ae131ca34fSentinel

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Chiming in here with a bug I found in GMDX-RSD 2.0 with 2.1 hotfix, on Steam GOTY client. Maybe two bugs? Not sure.

I'd been playing around with the 'set SkillX' commands, because I got sick of running out of lockpicks and multitools. And found that each time I opened the game, my skills had been reset to their pre-cheat levels, but the Perks I'd unlocked persisted. Not sure if this one's a bug, or a 'gotcha' for dirty cheaters like myself. ;)

Anyways. After banging my head against that one for a bit, I started a New Game from the Esc menu while in-game. At the UNATCO base just after completing the airport mission. And found, when the new game started, that all the stuff from my inventory in the previous game was still there.

Also, wanted to say a big thanks to Rosodude for this mod, and SS2-RSD, and Core Balance for Prey 2017. I got an SS2 itch a couple months ago, and have been scratching it with SS2, Prey, and now Deus Ex since then, and have found your rebalance mods very worthwhile. Big thumbs up from me.

Acknowledged by: RoSoDude
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