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There really seems to be no way you can attach a vhot to a submodel.
That's strange. In theory, vhots are associated with individual subobjects in .bin.
Just had a look at the download statistics for the script, and it turns out some Mac users have come around to get it. That's unexpected =)
My guess is that whoever wrote the bin file was another guy who wrote the part of the engine. So one guy was like "oh yeah, vhots on submodels, good idea". And the other guy was "no one needs vhots on submodels and I just can't get arsed to code it, so everything just gets bound to the root".
You are getting popular
You bet. The script is so hip I'll soon have to dumb it down for the Creative Ones.
There's a whopping bug where branching hierarchies are only partially rendered.
Never had any problems with that
The only thing I can't do is create mid numbered vhots. Like creating a vhot 1 without there being a vhot 0.
How complex meshes can be exported at once?
Would it be feasible to simply use Blender as level editor?
Any update news?
I assume that automatically a rotation axe is created, is this right?
Any possibility to turn this off?