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shoddily built hackable security crate model
[...] I see no problem on the second picture.
Almost all objects are UV mapped (that's like the layout of the model on the 2D texture) horribly.Probably because they had limited time and crappy tools and they kinda went like "meh, good enough".So if it's not entirely broken or bugging out you can just ignore it and live with it.Else you would need to tweak almost all the models.Much better task would be to redo all the models to get more details and smoothness. I would be happy to do it, but would need someone else to do all the texture work, unfortunately someone like that is missing from our community.
UV mapping is not a problem for me, the actual creation of textures is.