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Add -> Ai -> Responses -> Signal ResponseSignal: SwitchonPriority: AbsoluteResponse Step1: Play Sound\MotionArgument 1: (nothing)Argument 2: (nothing)Argument 3: cs 116Keep filling the same fields for the other Responses
Response step 16: SignalArgument 1: SwitchonArgument 2: XYZ (unique name of your npc, not "a crewman")Argument 3: (nothing)