673f5909227e2

673f59092416a
1 Guest is here.
 

Topic: NVRelayTrap for Dummies Read 7270 times  

673f590924793ZylonBane

673f59092480b
Since NVRelayTrap is the NVScript I use, like, 99% of the time, I thought it would be useful to create a document that condensed the NVScript documentation down to just the NVRelayTrap-relevant content. And now since I've created it, I figured I may as well share it.

My goals with this were:
- Create purely NVRelayTrap-focused documentation derived from the NVScript documentation
- Explicitly break out and and explain every parameter.
- Consistent terminology throughout.

Hopefully I haven't introduced any misinformation in the process. NV if you see this, please give it a review. Also, I had some questions come up:
- Any useful undocumented parameters?
- No equivalent of TrapFailChance for deactivation events?
- TrapFailChance int or float?
- Do Failed activation attempts count toward the max activation counts?
- Weighting scheme for weighted links could use more explanation.
- What is the default “inactive” value of the trapon/off/delay/max values?
- NVRelayTrapExclusiveDelay: Do delayed messages queue up by default?
- Will NVRelayTrapRepeat use NVRelayTrapOn/OffDelay/Max params, or just the base generic delay?

673f590925c48Nameless Voice

673f590925cb9
- Any useful undocumented parameters?
NVRelayHaltTimerOnOn / NVRelayHaltTimerOnOff

Kills any existing timer (delayed message) when the trap is activated/deactivated.

- No equivalent of TrapFailChance for deactivation events?

The same fail chance applies to both activation and deactivation.  It can fail to send the trigger.

- TrapFailChance int or float?

Float.


- Do Failed activation attempts count toward the max activation counts?

They count towards the max trap activation count (NVRelayTrapCount), but not the max trigger activation count (NVRelayTrapTCount).

- Weighting scheme for weighted links could use more explanation.

Basically, it builds up a list of all the links, adding each link to the list the number of times specified in its weight.  It then picks a random link from that list.

- What is the default “inactive” value of the trapon/off/delay/max values?
NVRelayTrapOn="TurnOn"; NVRelayTrapOff="TurnOff"; NVRelayTrapTOn="TurnOn"; NVRelayTrapOff="TurnOff"; NVRelayTrapDelay=0; NVRelayTrapDelayMax=0; NVRelayTrapOnDelay=0; NVRelayTrapOnDelayMax=0; NVRelayTrapOffDelay=0; NVRelayTrapOffDelayMax=0

- NVRelayTrapExclusiveDelay: Do delayed messages queue up by default?

There can be multiple delayed messages waiting at the same time.  Normally, a delayed message should fire at that number of milliseconds after it was activated, regardless of other messages.

Note that I think I noticed a bug with ExclusiveDelay today - it doesn't work as expected if an object has multiple relay trap scripts on it which use delayed messages.  I suspect repeating won't work reliably either.
(e.g. values relating to timers and repeats are shared amongst all script instances, so an exclusive delay on one will kill timers on another.)

- Will NVRelayTrapRepeat use NVRelayTrapOn/OffDelay/Max params, or just the base generic delay?

It will use the most specific param specified.  The code is shared for all of this functionality, there are no separate code paths with more/less features.
« Last Edit: 30. June 2014, 02:08:08 by Nameless Voice »

673f590925de6ZylonBane

673f590925e4a
Woot, thanks!

Do NVRelayHaltTimerOnOn / NVRelayHaltTimerOnOff get set to anything, or do you just include them?

673f59092602dNameless Voice

673f590926079
The guide itself seemed fine.  I didn't see any mistakes.

673f5909261b2voodoo47

673f590926208
can one relaytrap send signals to multiple objects? the guide suggests this is possible, but no idea how to separate the obj ids, tried a couple of things, but only the first object has received the activation message.
« Last Edit: 23. May 2015, 21:00:23 by voodoo47 »

673f5909262d6ZylonBane

673f590926353
The only ways to send messages to specific multiple objects are:
- Create links to them
- Put them under the same parent archetype
- Put a unique metaproperty on them

There is, as far as I'm aware, no way to give it a list of named objects.
Acknowledged by: Nameless Voice

673f590926410voodoo47

673f59092646f
a swarm of relay traps it is then.

673f590926539ZylonBane

673f590926597
What exactly are you trying to do?

673f59092663cvoodoo47

673f590926691
a destruction of an object should send a turnon signal to three other objects. no worries, working fine with three relay traps.

673f590926729ZylonBane

673f59092677d
There can't be links to the objects?

673f590926846voodoo47

673f5909268b1
there can be, but as mentioned, no problem with using three relay traps.

673f5909269acZylonBane

673f590926a0b
Are these relay traps using NVScript to send a message to named instead of linked objects? That's the only situation I can think of where it would make sense to use so many objects.

673f590926ae2voodoo47

673f590926b47
just regular objects (it's a dml fix). I could link them I suppose, but hey, if it works, don't fix it..

Your name:
This box must be left blank:

Replicator restrictions are in place for the good of whom?:
1 Guest is here.
Cirroc Lofton (Jake Sisko) does not appear in this episode.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673f590927fca