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Up until a few months ago, I would have suggested DuckDuckGo, but that has been continuously getting worse as well. Oftentimes when I am looking for images, they don't load properly anymore, and DDG also started pushing their own privacy plugin (which may or may not have merit to it, but I detest stuff like that being unconsensually shoved in my face).
For Smith, the magic of games like the ones Looking Glass made comes partly from immersion. “And I think immersion only happens when you’re careful to take all the contrivances and conceits out of your game,” he says. “It’s just totally incompatible with ego. If somebody is trying to put themselves in the game, then necessarily they’re creating a contrivance.”
Yet Looking Glass games weren’t driven by a singular 90s auteur. In fact, the very absence of ego in the studio’s culture meant its many “bright stars” were happy to adhere to a shared vision.“There were various individual superheroes,” Smith says. “Terry Brosius, Dan Thron, Doug Church, Mark LeBlanc. But somehow, the goal wasn’t to be like, ‘I’m Mark LeBlanc who made this system in the game, and everybody knows me’. You were measured against the game we all created together. The game’s as good as its weakest link. Ego wasn’t the focus.”