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14 Guests are here.
 

Topic: It's interesting to me
Page: « 1 ... 33 [34] 35 ... 67 »
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67447b3fd5340voodoo47

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we need as much inappropriate humor as we can get nowadays, so despite not really being a fan.. yes.

the sandwich definitely needs more maggots though.

67447b3fd55b2icemann

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Zomg Pinky and the Brain. Narf. Love it.
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https://www.youtube.com/watch?v=RIu4W-oSZtM
I can already see the poor attacking business men on the street to get a hold of their bio-shields.
And what could be more cyberpunk than that?
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It feels clichéd to say but i think about how close our reality came to a Deus Ex-kind of world on a regular basis. It's a feeling of amazement, instantly followed by "Shit, this is not really good".
« Last Edit: 27. October 2020, 18:58:29 by fox »
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This is what all the sci-fi stories warned about and we still gravitated towards. Maybe we needed less warnings and more positive solutions. Or maybe it would have made no difference at all.
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I think we need both but I'm not sure how much of an influence it actually has on a society.

67447b3fd5babHardkern

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Seems more like a marketing stunt. Real doctors who work with patients sick of all sorts of different illness don't wear such a thing.

Besides, we already have the bubble technology.

67447b3fd5cb7voodoo47

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yeah, it doesn't matter.

just lean back in your chair and enjoy the shitshow.

67447b3fd5dabicemann

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Issue with that device being that even with all of that. The moment the user gets home, takes it off and then touches their face then they still get COVID that way. Unless they sanitize first of course.

67447b3fd5ea1voodoo47

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bet you can get a front door attachable disinfection chamber 30% off if you buy that vyzr thing first.

a fool and his money are soon parted?
Acknowledged by: icemann

67447b3fd63d4unn_atropos

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Scientists 3D print microscopic Star Trek spaceship that moves on its own - CNN
A team of physicists at a university in the Netherlands have 3D-printed a microscopic version of the USS Voyager, an Intrepid-class starship from Star Trek.

"In the last week of his project, I promised him we could print any shape he liked," Ouhajji said. "As a major Star Trek fan, he choose the USS Voyager. Additionally, it was also to show that the type of shapes we can print is almost limitless."


Voyager wouldn't be my first choice, but okay...😕

Reliant, Stargazer, Enterprise D and B (I've come to appreciate the Exelsior design), Klingon Bird of Prey

67447b3fd6772voodoo47

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what if the 3d accelerator revolution never happened?

https://www.youtube.com/watch?v=UUGXuAUlM28
I'd imagine this is how Doom4 would look like in that particular alternate reality.

67447b3fd68fcNameless Voice

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I don't really get the appeal of "let's make this game look bad on purpose", but ah well, each to their own I suppose.

The excessive amount of blood that constantly obscures your screen seems like it would be very annoying, I'd hope they have an option to tone it down.

67447b3fd6a87icemann

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Well, "bad" is subjective. One man's bad is another's beautiful (graphically). Retro modern is very in vogue at present. If you look at the indie scene where games are purposely done in 8 or 16 bit styles for 2D platformers.

I see no reason why going for a "Quake" look is necessarily a bad thing. Often in going for retro in look, they incorporate the more "pure FPS" style stuff. Very few modern FPS games nowadays are without RPG elements of some sort, or things introduced in Halo and newer FPS games like recharging shields or health, weapon limits (how many you can carry at a time), objective tracking etc etc.

There is quite the difference between modern and older FPS games from a purely gameplay perspective. The excessive blood is likely influenced by Brutal Doom (the mod).
« Last Edit: 29. November 2020, 16:09:10 by icemann »

67447b3fd6bbfvoodoo47

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not the biggest fan either, but I understand it from the business perspective - without using that specific style, the game would be just a dime a dozen first person shooter, you shoot baddies with a shotgun, gore and blood everywhere. this would have been enough some 20 years ago (heey Chaser, I still remember you), but today, not so much.

by going with this, they are interesting enough to actually capture at least some audience. even I may pick it up eventually (once it's less than 10 bucks, as always, 'cause I'm cheap).

67447b3fd6cdbNameless Voice

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I'd like to think that the gameplay and style (both of which are quite apparent in the video) should be selling points enough, without the intentionally retro aesthetic.  They specifically said that they made 3D models for the enemies and then baked them into 2D sprites, so it's not as if making it pixel-and-sprites like that is less work for them.
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I agree on both sides. On one hand I also dislike this making it look worse than it could be. The retro aesthethic was because they made it as good looking as they could within their limitations. Nowadays you get a retro style slabbed on things where they achieved some kind of shitty looking style that never existed in the past.
On the other hand, there are so many games coming out nowadays that you need some kind of uniqueness to stand out and get some attention.

67447b3fd70eevoodoo47

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in this case, it's not just the aesthetics, it's also the mechanics - old style nonsensical geometry, platforming, secrets, powerups etc, as mentioned, this is basically Doom4 from an alternate reality where the FPS genre took a different evolution path, no shift towards trying to be realistic, 3d acceleration doesn't exist, and everything is rendered in software on 20GHz cpus (basically intel's wet dream).

but it kind of worked, as mentioned, I find it interesting enough to grab it at some point.

67447b3fd723aNameless Voice

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I don't see that the two need to go together.  You could have that classic gameplay without the super-retro graphics.

Also, to be clear, I'm not saying that retro graphics are bad as a choice based on art style and budget - e.g. you make the graphics at  certain level because you can't afford to go more realistic than that.  That's fine.  It's just when you go out of your way to make things look super-retro on purpose - to the point that it's more work than making it look "better" would be - that annoys me.

Case in point, the System Shock Remake with its intentionally low-res textures for no good reason.

67447b3fd73eeicemann

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Speaking of retro modern-y FPS games of sorts, for the past month or so, been playing through the Wolfendoom total conversion mod series, which is in many ways a glympse into an alternate universe where id Software had kept at Wolfenstein 3D and never made Doom next.

However, when I got to the final TC in the series "Blade of Agony", this is about as modern in the Doom engine as I've ever seen:

https://www.youtube.com/watch?v=mOjHQSb1DQY

Proper smoke effects, weather system, proper lighting, cutscenes, conversation system, reflections on surfaces + proper mirror reflections, usable turrets, objective system, stealth system (with Thief style light meter, though they did it as a bar not a circle) and heaps more. From a purely game engine features perspective, this mod is fantastic. I'm quite blown away with what they've been able to pull off, with a lot of stuff I didn't see until Half-Life and Unreal. Doom modding has come a very long way.
« Last Edit: 30. November 2020, 03:29:35 by icemann »

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