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Annoyingly bad aiming.
it's still difficult to believe that after all these years Valve haven't released a non-VR version of Half-Life: Alyx
I can't imagine what's difficult to believe about this, since Alyx was created specifically as a VR design showcase, with all combat encounters and object interactions built around VR's capabilities and limitations. A non-VR, non-suck version of Alyx would essentially have to be an all-new game.
But it would still sell *massively*, and so garner lots of money
Right, because if there's one thing Valve is known for, it's doing things just for the money.