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Topic: SS2 Soopytwist Small Guns
Page: « 1 [2]
Read 12559 times  

673f77eec9c8bvoodoo47

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yeah, normal - the engine will snoop around looking for dmls in all specified location. the unrecognized problem in BMM has been solved in the latest release.

673f77eecb259Yankee Clipper

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I have been running into a minor bug with the small weapons only mod. If I have a 1x3 weapons equipped, like the shotgun, and then switch to a small weapon like the pistol, if there is something in the 3rd space where the pistol was, the shotgun will just take all 3 spaces and the other object will disappear. Switching things around in the inventory will make the missing item reappear.

I assumed that if there were space problems the shotgun would just fall on the floor. That's what happens with the Power Armor if you only have 2 Strength and use a Brawn Booster to get up to 3. If you switch out the implant, like if you stick in the lab assistant, the power armor wants to go back to inventory, but if there isn't a spot it just falls on the ground.

673f77eecb3d0voodoo47

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confirming, the game hates it when you have weapons with different inventory sizes, probably the reason IR made them use the same space in the first place. will make a note in the first post.

673f77eecd3c7ZylonBane

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confirming, the game hates it when you have weapons with different inventory sizes, probably the reason IR made them use the same space in the first place.
The entire inventory grid system was created from scratch for SS2-- they could have made it hate or love whatever they liked. But, considering that differently-sized weapons poses the awkward problem of being able to stuff your inventory to the point that it could become impossible to switch from a larger to a smaller weapon, it seems more likely that once they settled on same-sized weapons, all further weapon management code was written around that assumption.

673f77eecd55bvoodoo47

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ok, no good, the smaller pistols can crash the game. weapons with non-identical sizes are definitely a bad idea™. I'm taking the pistols down, a mod that can crash the game definitely has no place in the "safe for use" mods subforum.

673f77eecd6d1The Black Devil

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Hello. This is a very interesting mod you've made here however
I'm trying to tweak the gamesys so that it only affects the pistol and plasma pistol
(which I find it makes better sense than making all the guns, including the two handed ones,
just as small).

But I can't tell which guns the "object props" in the gamsys file refers to, so
could you upload a version of the mod where only the pistol and plasma one are
minimised to 2 blocks with the rest of the weapons still taking up 3 blocks?

Thanks.

673f77eecd9fbThe Black Devil

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Hello. This is a very interesting mod you've made here however
I'm trying to tweak the gamesys so that it only affects the pistol and plasma pistol
(which I find it makes better sense than making all the guns, including the two handed ones,
just as small).

But I can't tell which guns the "object props" in the gamsys file refers to, so
could you upload a version of the mod where only the pistol and plasma one are
minimised to 2 blocks with the rest of the weapons still taking up 3 blocks?

Thanks.
Sorry I just read the earlier replies after posting my request.
So please ignore my other post as I'll accept I cant have different inventory sizes for the weapons.

673f77eecdb1dZylonBane

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Don't quote yourself, especially when it's already the most recent post in the thread. That's very silly.

673f77eecdc22The Black Devil

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I'll keep that in mind. My apologies.

673f77eecdd42voodoo47

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and both of them lived happily ever after.


or not.

673f77eecdebemiracle.flame

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Could someone please point me to a list where I can see which weapon is which number so I could cherry-pick in dml? Other than diving into ShockEd that is...

673f77eecdfbdvoodoo47

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don't do that - it's either all or none, anything inbetween can screw up and crash the game.
Acknowledged by: miracle.freak

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