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DML1+ObjProp -91 "CombineType" = Soda Can+ObjProp -91 "StackCount" = 1
+ObjProp -91 "Scripts"{ "Script 0" NVComestible}
Engine features -> Combine type: snackEngine features -> Stack count: 1Scripts -> NVComestibleScript -> Objlist Arg: NVComestibleHeal=1
Engine features -> Combine type: drinkEngine features -> Stack count: 1Scripts -> NVComestibleScript -> Objlist Arg: NVComestiblePsi=1; NVComestibleHeal=0
If I may suggest, make two versions of your mod
maybe this could be a job for future versions of your SS2Tool. If it were to replace the vanilla maps with maps that already had NVScript loaded
I don't think I follow you regarding the compatibility between mods comment. Are you saying that modders in general should use ADaOB as a base?