67f1e470c4caa

67f1e470c7d03
1 Guest is here.
 

Topic: SS2 Stackable Snacks Read 29365 times  

67f1e470c8534Yankee Clipper

67f1e470c85cd
Tags: °DML °SS2

When using this mod, consumable items (food, alcohol and cigarettes) will stack in your inventory, similar to items like ammo or hypos.

Note: This mod was ripped off from inspired by Christine's excellent fan missions.

Disclaimer: This mod works by calling a script from Nameless Voice's NVScript. His script does the actual work.



« Last Edit: 05. November 2014, 12:50:19 by voodoo47 »
Acknowledged by: Pedruh47

67f1e470c88a3voodoo47

Re: SS2 Stackable Snacks v1.0
67f1e470c8931
bonus objective: make the console print "health already full" when trying to use snacks at full health.

also, for anyone looking to use this mod, do note that this will throw the game balance off - the orig food items are not stackable for a reason.
« Last Edit: 12. July 2014, 11:22:28 by voodoo47 »

67f1e470c89ffPrimitive Primate

Re: SS2 Stackable Snacks v1.0
67f1e470c8a70
Hooray!
Re: SS2 Stackable Snacks v1.0
67f1e470c8eb7
bonus objective: make the console print "health already full" when trying to use snacks at full health.

also, for anyone looking to use this mod, do note that this will throw the game balance off - the orig food items are not stackable for a reason.

The balance impact is negligible, because not only all food items in the game combined make no more than a handful hypos, but because this bonus healing from stackability would only concern the food you'd be throwing away for being encumbered. People would sooner make item piles than throwing anything away.

67f1e470c8f98voodoo47

Re: SS2 Stackable Snacks v1.0
67f1e470c8ff2
with stacking, food items are easily the best healing items in the game, something what was probably not intended.

67f1e470c90a1Primitive Primate

Re: SS2 Stackable Snacks v1.0
67f1e470c90f6
So why not nerf the values?
Re: SS2 Stackable Snacks v1.0
67f1e470c967e
So why not nerf the values?
From +1 health per pack of chips to what?

67f1e470c9734Primitive Primate

Re: SS2 Stackable Snacks v1.0
67f1e470c9788
Obesity

67f1e470c9820voodoo47

Re: SS2 Stackable Snacks v1.0
67f1e470c986d
that was actually somewhat funny.

67f1e470c9bf2RocketMan

Re: SS2 Stackable Snacks v1.0
67f1e470c9c4a
You know what might be better?  If, in addition to allowing chips, etc. to stack, you limit the stack count of ammo so that anything over 50 bullets or 10 shells or 3 grenades requires another stack.  That way the inventory would be more full of ammo (fixing some of the ammo overabundance) and less full of consumables.  The benefit of having extra stackable health, offset by the need for more inventory space for ammo.  It would also help with the game fiction being more consistent since, why should you be able to carry infinite shells but no more than a dozen bags of chips?

67f1e470c9cf2voodoo47

Re: SS2 Stackable Snacks v1.0
67f1e470c9d41
*backs away slowly*

67f1e470c9dd4Primitive Primate

Re: SS2 Stackable Snacks v1.0
67f1e470c9e28
I'd like to you see you chew down bullets!

67f1e470c9ebaRocketMan

67f1e470cabd9Primitive Primate

Re: SS2 Stackable Snacks v1.0
67f1e470cac81
I was trying to make a joke, and apparently failed at it. Hard.

67f1e470cb08eYankee Clipper

Re: SS2 Stackable Snacks v1.0
67f1e470cb0fb
bonus objective: make the console print "health already full" when trying to use snacks at full health.

also, for anyone looking to use this mod, do note that this will throw the game balance off - the orig food items are not stackable for a reason.

That is an interesting idea. The game does not do that, not for snacks or mad hypos, and not if you are running adaob or vanilla. But, Christine's fan missions will refuse to use a snack if your health is already full. But, her missions will let you use a med hypo at full health. I don't know if it makes sense to have the med hypos act differently than the snacks in that regard. I guess people just need to be careful and pay attention to what they are doing. ;)

On the balance, you are right of course, especially in the early game and more especially on impossible difficulty. All those snacks laying around the 2nd MedSci map, endurance/health level still low, inventory space at a premium - this mod does give you a little more flex in that situation.

67f1e470cb36eYankee Clipper

Re: SS2 Stackable Snacks v1.0
67f1e470cb3c5
with stacking, food items are easily the best healing items in the game, something what was probably not intended.

I disagree with that. The full med kits and the med hypos are still way better than the snacks. But you are right as far as what was intended. It cannot be an accident that hypos stack and snacks don't. The devs designed it that way.

67f1e470cb6c8Yankee Clipper

Re: SS2 Stackable Snacks v1.0
67f1e470cb733
You know what might be better?  If, in addition to allowing chips, etc. to stack, you limit the stack count of ammo so that anything over 50 bullets or 10 shells or 3 grenades requires another stack.  That way the inventory would be more full of ammo (fixing some of the ammo overabundance) and less full of consumables.  The benefit of having extra stackable health, offset by the need for more inventory space for ammo.  It would also help with the game fiction being more consistent since, why should you be able to carry infinite shells but no more than a dozen bags of chips?

LOL. That's an interesting idea, but I think I will just say that changing the way that ammo stacks will remain beyond the scope of this mod.

67f1e470cb7fbRocketMan

Re: SS2 Stackable Snacks v1.0
67f1e470cb855
It should be because it requires a lot more investment that has currently been given to it.

67f1e470cb906Yankee Clipper

Re: SS2 Stackable Snacks v1.0
67f1e470cb962
I have achieved the goals that I had set for this tiny mod. I don't believe anything else is "required".
Re: SS2 Stackable Snacks v1.0
67f1e470cbaae
Up to the next goal! :D
For example you could start something like a inventory rebalance mod. This could incorporate some stuff like the resizing of small weapons to 2x1, maybe resizing other items as well, maximum number of stacks for each stackable object. Maybe there are even more things to do.
Just a suggestion, not a request.

67f1e470cbd42RocketMan

Re: SS2 Stackable Snacks v1.0
67f1e470cbda4
I have achieved the goals that I had set for this tiny mod. I don't believe anything else is "required".

Read my post again.  I was agreeing with you.
Re: SS2 Stackable Snacks v1.0
67f1e470cbfb3
I think it was somewhat ambiguous?

As for the mod I would sell this as an "ADaoB-addon" right in the title. Then have an advanced section in the post that explains how the mod can be made to work with other maps. Because many already have ADaoB installed and of those who don't, few will go to such lengths to install this mod.
Acknowledged by: RocketMan

67f1e470cc077voodoo47

Re: SS2 Stackable Snacks v1.0
67f1e470cc0e5
it will also work with SCP, Secmod, and pretty much anything except the orig maps, as most mods already have NVscript loaded.
Acknowledged by: Kolya

67f1e470cc304Yankee Clipper

Re: SS2 Stackable Snacks v1.0
67f1e470cc35b
Read my post again.  I was agreeing with you.

I apologize. I did misinterpret what you were saying.

Your name:
This box must be left blank:

How can you ____ a perfect, immortal machine? (Fill in the missing word):
1 Guest is here.
You may find yourself in a beautiful house with a beautiful wife
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67f1e470cd3f2