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bonus objective: make the console print "health already full" when trying to use snacks at full health.also, for anyone looking to use this mod, do note that this will throw the game balance off - the orig food items are not stackable for a reason.
So why not nerf the values?
with stacking, food items are easily the best healing items in the game, something what was probably not intended.
You know what might be better? If, in addition to allowing chips, etc. to stack, you limit the stack count of ammo so that anything over 50 bullets or 10 shells or 3 grenades requires another stack. That way the inventory would be more full of ammo (fixing some of the ammo overabundance) and less full of consumables. The benefit of having extra stackable health, offset by the need for more inventory space for ammo. It would also help with the game fiction being more consistent since, why should you be able to carry infinite shells but no more than a dozen bags of chips?
I have achieved the goals that I had set for this tiny mod. I don't believe anything else is "required".
Read my post again. I was agreeing with you.