66eea7d56c01e

66eea7d56c72d
2 Guests are here.
 

Topic: SS2 Stackable Snacks Read 18691 times  

66eea7d56ce44Yankee Clipper

66eea7d56cea6
Tags: °DML °SS2

When using this mod, consumable items (food, alcohol and cigarettes) will stack in your inventory, similar to items like ammo or hypos.

Note: This mod was ripped off from inspired by Christine's excellent fan missions.

Disclaimer: This mod works by calling a script from Nameless Voice's NVScript. His script does the actual work.



« Last Edit: 05. November 2014, 12:50:19 by voodoo47 »
Acknowledged by: Pedruh47

66eea7d56d09fvoodoo47

Re: SS2 Stackable Snacks v1.0
66eea7d56d0fb
bonus objective: make the console print "health already full" when trying to use snacks at full health.

also, for anyone looking to use this mod, do note that this will throw the game balance off - the orig food items are not stackable for a reason.
« Last Edit: 12. July 2014, 11:22:28 by voodoo47 »

66eea7d56d1eePrimitive Primate

Re: SS2 Stackable Snacks v1.0
66eea7d56d23e
Hooray!
Re: SS2 Stackable Snacks v1.0
66eea7d56d552
bonus objective: make the console print "health already full" when trying to use snacks at full health.

also, for anyone looking to use this mod, do note that this will throw the game balance off - the orig food items are not stackable for a reason.

The balance impact is negligible, because not only all food items in the game combined make no more than a handful hypos, but because this bonus healing from stackability would only concern the food you'd be throwing away for being encumbered. People would sooner make item piles than throwing anything away.

66eea7d56d5ffvoodoo47

Re: SS2 Stackable Snacks v1.0
66eea7d56d642
with stacking, food items are easily the best healing items in the game, something what was probably not intended.

66eea7d56d6cdPrimitive Primate

Re: SS2 Stackable Snacks v1.0
66eea7d56d719
So why not nerf the values?
Re: SS2 Stackable Snacks v1.0
66eea7d56da4f
So why not nerf the values?
From +1 health per pack of chips to what?

66eea7d56dad6Primitive Primate

Re: SS2 Stackable Snacks v1.0
66eea7d56db21
Obesity

66eea7d56dba6voodoo47

Re: SS2 Stackable Snacks v1.0
66eea7d56dbf2
that was actually somewhat funny.

66eea7d56dec1RocketMan

Re: SS2 Stackable Snacks v1.0
66eea7d56df1e
You know what might be better?  If, in addition to allowing chips, etc. to stack, you limit the stack count of ammo so that anything over 50 bullets or 10 shells or 3 grenades requires another stack.  That way the inventory would be more full of ammo (fixing some of the ammo overabundance) and less full of consumables.  The benefit of having extra stackable health, offset by the need for more inventory space for ammo.  It would also help with the game fiction being more consistent since, why should you be able to carry infinite shells but no more than a dozen bags of chips?

66eea7d56dfbcvoodoo47

Re: SS2 Stackable Snacks v1.0
66eea7d56e00d
*backs away slowly*

66eea7d56e097Primitive Primate

Re: SS2 Stackable Snacks v1.0
66eea7d56e128
I'd like to you see you chew down bullets!

66eea7d56e1b3RocketMan

66eea7d56e298Primitive Primate

Re: SS2 Stackable Snacks v1.0
66eea7d56e2e5
I was trying to make a joke, and apparently failed at it. Hard.

66eea7d56e5adYankee Clipper

Re: SS2 Stackable Snacks v1.0
66eea7d56e5e3
bonus objective: make the console print "health already full" when trying to use snacks at full health.

also, for anyone looking to use this mod, do note that this will throw the game balance off - the orig food items are not stackable for a reason.

That is an interesting idea. The game does not do that, not for snacks or mad hypos, and not if you are running adaob or vanilla. But, Christine's fan missions will refuse to use a snack if your health is already full. But, her missions will let you use a med hypo at full health. I don't know if it makes sense to have the med hypos act differently than the snacks in that regard. I guess people just need to be careful and pay attention to what they are doing. ;)

On the balance, you are right of course, especially in the early game and more especially on impossible difficulty. All those snacks laying around the 2nd MedSci map, endurance/health level still low, inventory space at a premium - this mod does give you a little more flex in that situation.

66eea7d56e7b8Yankee Clipper

Re: SS2 Stackable Snacks v1.0
66eea7d56e809
with stacking, food items are easily the best healing items in the game, something what was probably not intended.

I disagree with that. The full med kits and the med hypos are still way better than the snacks. But you are right as far as what was intended. It cannot be an accident that hypos stack and snacks don't. The devs designed it that way.

66eea7d56ea62Yankee Clipper

Re: SS2 Stackable Snacks v1.0
66eea7d56eab3
You know what might be better?  If, in addition to allowing chips, etc. to stack, you limit the stack count of ammo so that anything over 50 bullets or 10 shells or 3 grenades requires another stack.  That way the inventory would be more full of ammo (fixing some of the ammo overabundance) and less full of consumables.  The benefit of having extra stackable health, offset by the need for more inventory space for ammo.  It would also help with the game fiction being more consistent since, why should you be able to carry infinite shells but no more than a dozen bags of chips?

LOL. That's an interesting idea, but I think I will just say that changing the way that ammo stacks will remain beyond the scope of this mod.

66eea7d56eb4eRocketMan

Re: SS2 Stackable Snacks v1.0
66eea7d56eb9c
It should be because it requires a lot more investment that has currently been given to it.

66eea7d56ec38Yankee Clipper

Re: SS2 Stackable Snacks v1.0
66eea7d56ec83
I have achieved the goals that I had set for this tiny mod. I don't believe anything else is "required".
Re: SS2 Stackable Snacks v1.0
66eea7d56ed90
Up to the next goal! :D
For example you could start something like a inventory rebalance mod. This could incorporate some stuff like the resizing of small weapons to 2x1, maybe resizing other items as well, maximum number of stacks for each stackable object. Maybe there are even more things to do.
Just a suggestion, not a request.

66eea7d56ef4aRocketMan

Re: SS2 Stackable Snacks v1.0
66eea7d56ef9d
I have achieved the goals that I had set for this tiny mod. I don't believe anything else is "required".

Read my post again.  I was agreeing with you.
Re: SS2 Stackable Snacks v1.0
66eea7d56f191
I think it was somewhat ambiguous?

As for the mod I would sell this as an "ADaoB-addon" right in the title. Then have an advanced section in the post that explains how the mod can be made to work with other maps. Because many already have ADaoB installed and of those who don't, few will go to such lengths to install this mod.
Acknowledged by: RocketMan

66eea7d56f241voodoo47

Re: SS2 Stackable Snacks v1.0
66eea7d56f294
it will also work with SCP, Secmod, and pretty much anything except the orig maps, as most mods already have NVscript loaded.
Acknowledged by: Kolya

66eea7d56f497Yankee Clipper

Re: SS2 Stackable Snacks v1.0
66eea7d56f4e8
Read my post again.  I was agreeing with you.

I apologize. I did misinterpret what you were saying.

Your name:
This box must be left blank:

How can you challenge a perfect, _____ machine? (Fill in the missing word):
2 Guests are here.
"That's where you can use your imagination"
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66eea7d572aae