674364ed9f7f2

674364eda0bb4
1 Guest is here.
 

Topic: Make enemies drop CM's Read 1414 times  

674364eda1003Primitive Primate

674364eda106e
I'm a noob, is ShockEd hard to use?

674364eda120evoodoo47

674364eda125c
depends on what you want to do - for example, moving objects around is pretty simple, but generally, this is not an easy tool.

674364eda1344Primitive Primate

674364eda1395
I want to edit a gamesys that makes enemies drop CM's and also increasing the price for upgrades.
I wrote this kind off weird. What I meant was, there is a mod that makes enemies drop CM's here, but I want to change the values of it. Not make my own when there already is one.
« Last Edit: 17. July 2014, 12:20:48 by Primitive Primate »

674364eda144evoodoo47

674364eda1498
that would mean modifying loot lists and price lists. not extremely difficult, I think.

674364eda1528Primitive Primate

674364eda1570
Can I basically put in anything I want them to drop in these said loot lists?

674364eda1612voodoo47

674364eda165a
it probably needs to be a valid pickable object (so for example, crates and corpses would be a bad idea), but apart from that, yeah, I think it can be pretty much anything - consumables, upgrades, modules.

674364eda16f2Primitive Primate

674364eda1739
Good. Because I want every researchable enemy to instantly drop their research soft so I don't need to kill another one to get it if the first didn't.

674364eda17favoodoo47

674364eda1845
not 100% sure whether this can be done in vanilla, but NVscript has NVGuaranteedLoot, that should definitely make it possible.

674364eda18c9Primitive Primate

674364eda1911
It appears to be just what I need

674364eda19f2ZylonBane

674364eda1a3b
Oh good, XP grinding in SS2.

674364eda1addvoodoo47

674364eda1b25
yeah, such a mod will definitely not make it to the official recommended list - while there are hints that IR was considering this at some point, there is a reason it didn't make it into the final build.

674364eda1baePrimitive Primate

674364eda1bf8
- sorry, that post wasn't supposed to be here -

674364eda1c95voodoo47

674364eda1cef
be more specific in which part you didn't understand.

674364eda1f29Primitive Primate

674364eda1f7e
Oh good, XP grinding in SS2.
Yup. That was EXACTLY my plan. Good work in unveiling it.
674364eda20f3
A similar mod attempt like you describe: d0om AssimilationMod beta
Might be helpful.

674364eda21aePrimitive Primate

674364eda2202
I'll try it out, sounds fun

674364eda22a7Primitive Primate

674364eda22f2
I want everyone to read the third post on this thread, the orange text specifically.

674364eda2390voodoo47

674364eda23df
well go ahead and change the values then. that is pretty easy, you just have to find them. implementing new stuff is what is hard.
1 Guest is here.
Turn the game console off right now.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674364eda2d1a