674366aca672e

674366aca78d0
2 Guests are here.
 

Topic: Make enemies drop CM's Read 1417 times  

674366aca7d9cPrimitive Primate

674366aca7e0f
I'm a noob, is ShockEd hard to use?

674366aca7fc0voodoo47

674366aca8012
depends on what you want to do - for example, moving objects around is pretty simple, but generally, this is not an easy tool.

674366aca810aPrimitive Primate

674366aca8154
I want to edit a gamesys that makes enemies drop CM's and also increasing the price for upgrades.
I wrote this kind off weird. What I meant was, there is a mod that makes enemies drop CM's here, but I want to change the values of it. Not make my own when there already is one.
« Last Edit: 17. July 2014, 12:20:48 by Primitive Primate »

674366aca820dvoodoo47

674366aca8257
that would mean modifying loot lists and price lists. not extremely difficult, I think.

674366aca82e3Primitive Primate

674366aca83d0
Can I basically put in anything I want them to drop in these said loot lists?

674366aca8491voodoo47

674366aca84dd
it probably needs to be a valid pickable object (so for example, crates and corpses would be a bad idea), but apart from that, yeah, I think it can be pretty much anything - consumables, upgrades, modules.

674366aca8578Primitive Primate

674366aca85cb
Good. Because I want every researchable enemy to instantly drop their research soft so I don't need to kill another one to get it if the first didn't.

674366aca868evoodoo47

674366aca86d9
not 100% sure whether this can be done in vanilla, but NVscript has NVGuaranteedLoot, that should definitely make it possible.

674366aca875cPrimitive Primate

674366aca87a4
It appears to be just what I need

674366aca888bZylonBane

674366aca88d4
Oh good, XP grinding in SS2.

674366aca8976voodoo47

674366aca89c3
yeah, such a mod will definitely not make it to the official recommended list - while there are hints that IR was considering this at some point, there is a reason it didn't make it into the final build.

674366aca8a50Primitive Primate

674366aca8a99
- sorry, that post wasn't supposed to be here -

674366aca8b1cvoodoo47

674366aca8b64
be more specific in which part you didn't understand.

674366aca8d40Primitive Primate

674366aca8d91
Oh good, XP grinding in SS2.
Yup. That was EXACTLY my plan. Good work in unveiling it.
674366aca8f11
A similar mod attempt like you describe: d0om AssimilationMod beta
Might be helpful.

674366aca8fb0Primitive Primate

674366aca8ff9
I'll try it out, sounds fun

674366aca9088Primitive Primate

674366aca90d0
I want everyone to read the third post on this thread, the orange text specifically.

674366aca9165voodoo47

674366aca91ad
well go ahead and change the values then. that is pretty easy, you just have to find them. implementing new stuff is what is hard.
2 Guests are here.
Cirroc Lofton (Jake Sisko) does not appear in this episode.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674366acaa20d