674368076d2ff

674368076e664
3 Guests are here.
 

Topic: Make enemies drop CM's Read 1421 times  

674368076eab5Primitive Primate

674368076eb22
I'm a noob, is ShockEd hard to use?

674368076ed05voodoo47

674368076ed5e
depends on what you want to do - for example, moving objects around is pretty simple, but generally, this is not an easy tool.

674368076ee9aPrimitive Primate

674368076eef2
I want to edit a gamesys that makes enemies drop CM's and also increasing the price for upgrades.
I wrote this kind off weird. What I meant was, there is a mod that makes enemies drop CM's here, but I want to change the values of it. Not make my own when there already is one.
« Last Edit: 17. July 2014, 12:20:48 by Primitive Primate »

674368076efc6voodoo47

674368076f020
that would mean modifying loot lists and price lists. not extremely difficult, I think.

674368076f0c7Primitive Primate

674368076f113
Can I basically put in anything I want them to drop in these said loot lists?

674368076f1d3voodoo47

674368076f224
it probably needs to be a valid pickable object (so for example, crates and corpses would be a bad idea), but apart from that, yeah, I think it can be pretty much anything - consumables, upgrades, modules.

674368076f2d5Primitive Primate

674368076f324
Good. Because I want every researchable enemy to instantly drop their research soft so I don't need to kill another one to get it if the first didn't.

674368076f3fcvoodoo47

674368076f44f
not 100% sure whether this can be done in vanilla, but NVscript has NVGuaranteedLoot, that should definitely make it possible.

674368076f4e7Primitive Primate

674368076f537
It appears to be just what I need

674368076f655ZylonBane

674368076f6a2
Oh good, XP grinding in SS2.

674368076f754voodoo47

674368076f7a7
yeah, such a mod will definitely not make it to the official recommended list - while there are hints that IR was considering this at some point, there is a reason it didn't make it into the final build.

674368076f848Primitive Primate

674368076f89d
- sorry, that post wasn't supposed to be here -

674368076f957voodoo47

674368076f9a6
be more specific in which part you didn't understand.

674368076fc2ePrimitive Primate

674368076fc84
Oh good, XP grinding in SS2.
Yup. That was EXACTLY my plan. Good work in unveiling it.
674368076fdf5
A similar mod attempt like you describe: d0om AssimilationMod beta
Might be helpful.

674368076fe78Primitive Primate

674368076fec1
I'll try it out, sounds fun

674368076ff51Primitive Primate

674368076ff9e
I want everyone to read the third post on this thread, the orange text specifically.

6743680770038voodoo47

6743680770082
well go ahead and change the values then. that is pretty easy, you just have to find them. implementing new stuff is what is hard.
3 Guests are here.
; a warrior for a new age
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6743680771077