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Topic: Make enemies drop CM's Read 1407 times  

6743613cae9a8Primitive Primate

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I'm a noob, is ShockEd hard to use?

6743613caebc2voodoo47

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depends on what you want to do - for example, moving objects around is pretty simple, but generally, this is not an easy tool.

6743613caed1ePrimitive Primate

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I want to edit a gamesys that makes enemies drop CM's and also increasing the price for upgrades.
I wrote this kind off weird. What I meant was, there is a mod that makes enemies drop CM's here, but I want to change the values of it. Not make my own when there already is one.
« Last Edit: 17. July 2014, 12:20:48 by Primitive Primate »

6743613caee0dvoodoo47

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that would mean modifying loot lists and price lists. not extremely difficult, I think.

6743613caeeebPrimitive Primate

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Can I basically put in anything I want them to drop in these said loot lists?

6743613caefd9voodoo47

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it probably needs to be a valid pickable object (so for example, crates and corpses would be a bad idea), but apart from that, yeah, I think it can be pretty much anything - consumables, upgrades, modules.

6743613caf0cePrimitive Primate

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Good. Because I want every researchable enemy to instantly drop their research soft so I don't need to kill another one to get it if the first didn't.

6743613caf1e3voodoo47

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not 100% sure whether this can be done in vanilla, but NVscript has NVGuaranteedLoot, that should definitely make it possible.

6743613caf2dePrimitive Primate

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It appears to be just what I need

6743613caf457ZylonBane

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Oh good, XP grinding in SS2.

6743613caf56fvoodoo47

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yeah, such a mod will definitely not make it to the official recommended list - while there are hints that IR was considering this at some point, there is a reason it didn't make it into the final build.

6743613caf643Primitive Primate

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- sorry, that post wasn't supposed to be here -

6743613caf711voodoo47

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be more specific in which part you didn't understand.

6743613cafa20Primitive Primate

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Oh good, XP grinding in SS2.
Yup. That was EXACTLY my plan. Good work in unveiling it.
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A similar mod attempt like you describe: d0om AssimilationMod beta
Might be helpful.

6743613cafc7fPrimitive Primate

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I'll try it out, sounds fun

6743613cafd5dPrimitive Primate

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I want everyone to read the third post on this thread, the orange text specifically.

6743613cafe3dvoodoo47

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well go ahead and change the values then. that is pretty easy, you just have to find them. implementing new stuff is what is hard.
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