6743671a2fab9

6743671a31d2c
3 Guests are here.
 

Topic: SS2 taller player Read 3026 times  

6743671a32443voodoo47

6743671a324b0
so, as you may, or may not noticed, Goggles is a short guy, his eyes being roughly at the level of a (orig lowpoly) woman's shoulders. this small experimental minimod moves them a bit (+20%) higher (and nothing else, that means while the eyes are higher, the player dimensions are unchanged). would move them even higher, but this would cause them to clip out of the world at certain places (crawlspaces, mostly). +20% seems to be safe enough, but some testing would be nice before maybe moving this to the mod subforum.

install as any other mod.


also, in case you have missed it, this is experimental, ye be warned.

6743671a33017unn_atropos

6743671a33076
Does this affect multiplayer, so that you don't seem to be so much smaller than your co player (chest eyes)?

6743671a33143voodoo47

6743671a3319d
didn't check specifically, but I see no reason why it shouldn't.
6743671a33400
So, you do have something against short people?

6743671a334eevoodoo47

6743671a33542
I don't hate them any more (or less) than the regular ones, if that's what you are asking. I mean, a stupid annoying person is stupid and annoying, doesn't really matter how tall or short he is.

though admittedly, a short annoying person is easier to punch in the face, so they are more practical, if nothing else.

6743671a335d4Primitive Primate

6743671a336b4voodoo47

6743671a3370b
I don't listen to hip-hop.

6743671a337b0Primitive Primate

6743671a3390eYankee Clipper

6743671a3395d
I wondered whether this would affect game play at all... Would you be a bigger target for enemies? Would it be harder to hide behind something to avoid detection or to avoid getting shot? Would you still be able to fit everywhere you did before? It looks like the answer to the last question is a big N.O. There is an area in Cargo Bay 1 with all the monkeys. Up on top of some boxes is a security crate. Above the crate is a hole in the ceiling that lets you mantle up onto level 2 (you can sneak up on that L2 monkey better if you come up behind him through the hole than if you go up on the lift). But, with the taller player mod, it is no longer possible to get on top of the crate so that you can mantle up to level 2.

Advantage: Monkey.

6743671a33a50ZylonBane

6743671a33a9e
You might want to re-read the second sentence of the first post.

6743671a33b46Yankee Clipper

6743671a33b99
I read the 2 sentence (and all the other sentences as well) of the first post. The fact remains that the player can no longer get on top of that crate.

6743671a33c44Yankee Clipper

6743671a33ca4
I take it back. I just tried a new game without the taller player and I can't get on that crate anymore that way either. So, did someone change the dimensions of the crate in another mod?
6743671a33df1
That's unlikely, but which other mods were you using anyway?

6743671a33e86voodoo47

6743671a33ed2
that sounds more like new_mantle getting disabled somewhere on the way.

6743671a33f92Yankee Clipper

6743671a33fe0
voodoo47 is right. It must have gotten disabled when I upgraded NewDark to 2.43. I upgraded when the link was first posted here, per the instructions in the package. Would it have mattered if I had used Kolya's tool, or would it have been disabled either way?
 

6743671a3407evoodoo47

6743671a340cb
new_mantle is disabled in the "raw" NewDark package, but enabled when you install it with the tool, so yeah.

6743671a34177Yankee Clipper

6743671a341c5
Any other differences? I have already re-enabled the new mantle, so is there any other change with running the tool?

6743671a3425evoodoo47

6743671a342ab
d3d_disp_limit_gpu_frames 1 1 (default is 1), and shock_quicksave_slot 13 and shock_autosave_slot 14, I believe.
3 Guests are here.
"Yeah, about the gold ... sorry?"
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6743671a39864