67436148e3bb0

67436148e5c37
1 Guest is here.
 

Topic: SS2 taller player Read 3018 times  

67436148e6360voodoo47

67436148e63c5
so, as you may, or may not noticed, Goggles is a short guy, his eyes being roughly at the level of a (orig lowpoly) woman's shoulders. this small experimental minimod moves them a bit (+20%) higher (and nothing else, that means while the eyes are higher, the player dimensions are unchanged). would move them even higher, but this would cause them to clip out of the world at certain places (crawlspaces, mostly). +20% seems to be safe enough, but some testing would be nice before maybe moving this to the mod subforum.

install as any other mod.


also, in case you have missed it, this is experimental, ye be warned.

67436148e6670unn_atropos

67436148e66c3
Does this affect multiplayer, so that you don't seem to be so much smaller than your co player (chest eyes)?

67436148e676evoodoo47

67436148e67be
didn't check specifically, but I see no reason why it shouldn't.
67436148e6bdc
So, you do have something against short people?

67436148e6cccvoodoo47

67436148e6d1d
I don't hate them any more (or less) than the regular ones, if that's what you are asking. I mean, a stupid annoying person is stupid and annoying, doesn't really matter how tall or short he is.

though admittedly, a short annoying person is easier to punch in the face, so they are more practical, if nothing else.

67436148e6da9Primitive Primate

67436148e6e7dvoodoo47

67436148e6ecb
I don't listen to hip-hop.

67436148e6f61Primitive Primate

67436148e70c2Yankee Clipper

67436148e7115
I wondered whether this would affect game play at all... Would you be a bigger target for enemies? Would it be harder to hide behind something to avoid detection or to avoid getting shot? Would you still be able to fit everywhere you did before? It looks like the answer to the last question is a big N.O. There is an area in Cargo Bay 1 with all the monkeys. Up on top of some boxes is a security crate. Above the crate is a hole in the ceiling that lets you mantle up onto level 2 (you can sneak up on that L2 monkey better if you come up behind him through the hole than if you go up on the lift). But, with the taller player mod, it is no longer possible to get on top of the crate so that you can mantle up to level 2.

Advantage: Monkey.

67436148e7215ZylonBane

67436148e72bd
You might want to re-read the second sentence of the first post.

67436148e7372Yankee Clipper

67436148e73bf
I read the 2 sentence (and all the other sentences as well) of the first post. The fact remains that the player can no longer get on top of that crate.

67436148e746dYankee Clipper

67436148e74d9
I take it back. I just tried a new game without the taller player and I can't get on that crate anymore that way either. So, did someone change the dimensions of the crate in another mod?
67436148e7642
That's unlikely, but which other mods were you using anyway?

67436148e771dvoodoo47

67436148e775f
that sounds more like new_mantle getting disabled somewhere on the way.

67436148e7827Yankee Clipper

67436148e7877
voodoo47 is right. It must have gotten disabled when I upgraded NewDark to 2.43. I upgraded when the link was first posted here, per the instructions in the package. Would it have mattered if I had used Kolya's tool, or would it have been disabled either way?
 

67436148e7927voodoo47

67436148e7972
new_mantle is disabled in the "raw" NewDark package, but enabled when you install it with the tool, so yeah.

67436148e7a25Yankee Clipper

67436148e7a71
Any other differences? I have already re-enabled the new mantle, so is there any other change with running the tool?

67436148e7b0fvoodoo47

67436148e7b5b
d3d_disp_limit_gpu_frames 1 1 (default is 1), and shock_quicksave_slot 13 and shock_autosave_slot 14, I believe.
1 Guest is here.
don't go mistaking paradise for a pair of long legs
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67436148e8b1c