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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
6841feaedc14d
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

6841feaedc445Rainalkar

Re: Tacticool Weapon Replacements
6841feaedc499
If and when Psi Amp is made, please don't forget to include vhot :)

6841feaedc635Mercurius

Re: Tacticool Weapon Replacements
6841feaedc689
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
6841feaedcbb0
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

6841feaedcea5Nameless Voice

Re: Tacticool Weapon Replacements
6841feaedcef6
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

6841feaedcfa9Mercurius

Re: Tacticool Weapon Replacements
6841feaedcffd
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
6841feaedd129
I like it, can't wait to see it textured... can't wait to play it :D

6841feaedd1fdMercurius

Re: Tacticool Weapon Replacements
6841feaedd252
*BUMP*


Assault Rifle has been released.

6841feaedd5d7RocketMan

Re: Tacticool Weapon Replacements
6841feaedd640
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

6841feaedd7d3miracle.flame

Re: Tacticool Weapon Replacements
6841feaedd82f
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
6841feaedd92f
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
6841feaeddad0
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

6841feaeddbbeZylonBane

Re: Tacticool Weapon Replacements
6841feaeddc0a
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

6841feaeddcabRainalkar

Re: Tacticool Weapon Replacements
6841feaeddcff
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

6841feaeddd93Nameless Voice

Re: Tacticool Weapon Replacements
6841feaedddde
Another excellent job, as always.  I look forward to using it in my next playthrough!

6841feaede03dThiefsieFool

Re: Tacticool Weapon Replacements
6841feaede090
looks like another win for the ~Mercury Man~. Crisp!

6841feaede137ZylonBane

Re: Tacticool Weapon Replacements
6841feaede1c7
Why hasn't Citadel Conversion Project assimilated this man?

6841feaede507Enchantermon

Re: Tacticool Weapon Replacements
6841feaede576
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

6841feaede851Nameless Voice

Re: Tacticool Weapon Replacements
6841feaede8bc
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

6841feaede97cMercurius

Re: Tacticool Weapon Replacements
6841feaede9cf
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

6841feaeded08Enchantermon

Re: Tacticool Weapon Replacements
6841feaeded5d
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

6841feaededf5RocketMan

Re: Tacticool Weapon Replacements
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Enchantermon what guns haven't been done yet?

6841feaedef0dEnchantermon

Re: Tacticool Weapon Replacements
6841feaedef60
I'll PM you to avoid dragging this thread off-topic.

6841feaedf015Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
6841feaedf06f
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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