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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
6827411f6bcf0
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

6827411f6bf8bRainalkar

Re: Tacticool Weapon Replacements
6827411f6bfe8
If and when Psi Amp is made, please don't forget to include vhot :)

6827411f6c0dfMercurius

Re: Tacticool Weapon Replacements
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@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
6827411f6c4ff
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

6827411f6c7fcNameless Voice

Re: Tacticool Weapon Replacements
6827411f6c84f
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

6827411f6c8ffMercurius

Re: Tacticool Weapon Replacements
6827411f6c94d
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
6827411f6ca31
I like it, can't wait to see it textured... can't wait to play it :D

6827411f6cb1dMercurius

Re: Tacticool Weapon Replacements
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*BUMP*


Assault Rifle has been released.

6827411f6ce74RocketMan

Re: Tacticool Weapon Replacements
6827411f6cecd
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

6827411f6cfdbmiracle.flame

Re: Tacticool Weapon Replacements
6827411f6d02c
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
6827411f6d10b
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
6827411f6d289
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

6827411f6d379ZylonBane

Re: Tacticool Weapon Replacements
6827411f6d3c5
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

6827411f6d46aRainalkar

Re: Tacticool Weapon Replacements
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I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

6827411f6d578Nameless Voice

Re: Tacticool Weapon Replacements
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Another excellent job, as always.  I look forward to using it in my next playthrough!

6827411f6d7e7ThiefsieFool

Re: Tacticool Weapon Replacements
6827411f6d83c
looks like another win for the ~Mercury Man~. Crisp!

6827411f6d8d0ZylonBane

Re: Tacticool Weapon Replacements
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Why hasn't Citadel Conversion Project assimilated this man?

6827411f6db62Enchantermon

Re: Tacticool Weapon Replacements
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I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

6827411f6dd73Nameless Voice

Re: Tacticool Weapon Replacements
6827411f6ddc3
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

6827411f6de6eMercurius

Re: Tacticool Weapon Replacements
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Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

6827411f6e292Enchantermon

Re: Tacticool Weapon Replacements
6827411f6e2eb
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

6827411f6e391RocketMan

Re: Tacticool Weapon Replacements
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Enchantermon what guns haven't been done yet?

6827411f6e4ccEnchantermon

Re: Tacticool Weapon Replacements
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I'll PM you to avoid dragging this thread off-topic.

6827411f6e5d3Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
6827411f6e620
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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