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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
674055c8bb3bc
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

674055c8bb657Rainalkar

Re: Tacticool Weapon Replacements
674055c8bb6b6
If and when Psi Amp is made, please don't forget to include vhot :)

674055c8bb7d4Mercurius

Re: Tacticool Weapon Replacements
674055c8bb823
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
674055c8bbc40
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

674055c8bbef1Nameless Voice

Re: Tacticool Weapon Replacements
674055c8bbf46
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

674055c8bbff6Mercurius

Re: Tacticool Weapon Replacements
674055c8bc043
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
674055c8bc163
I like it, can't wait to see it textured... can't wait to play it :D

674055c8bc259Mercurius

Re: Tacticool Weapon Replacements
674055c8bc2a8
*BUMP*


Assault Rifle has been released.

674055c8bc563RocketMan

Re: Tacticool Weapon Replacements
674055c8bc5cc
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

674055c8bc6c7miracle.flame

Re: Tacticool Weapon Replacements
674055c8bc715
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
674055c8bc7e2
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
674055c8bc94f
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

674055c8bca53ZylonBane

Re: Tacticool Weapon Replacements
674055c8bcaa1
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

674055c8bcb42Rainalkar

Re: Tacticool Weapon Replacements
674055c8bcb98
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

674055c8bcc2cNameless Voice

Re: Tacticool Weapon Replacements
674055c8bcc77
Another excellent job, as always.  I look forward to using it in my next playthrough!

674055c8bceb6ThiefsieFool

Re: Tacticool Weapon Replacements
674055c8bcf0b
looks like another win for the ~Mercury Man~. Crisp!

674055c8bcf9eZylonBane

Re: Tacticool Weapon Replacements
674055c8bcff5
Why hasn't Citadel Conversion Project assimilated this man?

674055c8bd23cEnchantermon

Re: Tacticool Weapon Replacements
674055c8bd291
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

674055c8bd471Nameless Voice

Re: Tacticool Weapon Replacements
674055c8bd4d2
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

674055c8bd595Mercurius

Re: Tacticool Weapon Replacements
674055c8bd5e2
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

674055c8bd925Enchantermon

Re: Tacticool Weapon Replacements
674055c8bd97d
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

674055c8bda13RocketMan

Re: Tacticool Weapon Replacements
674055c8bda6b
Enchantermon what guns haven't been done yet?

674055c8bdaf6Enchantermon

Re: Tacticool Weapon Replacements
674055c8bdb41
I'll PM you to avoid dragging this thread off-topic.

674055c8bdbe4Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
674055c8bdc30
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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