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Topic: SS2 Tacticool Weapon Replacements Read 491098 times  

67ee55e126f81Mercurius

67ee55e126ff0
Tags: °weapon °SS2


>>System Shock 2 Tacticool Weapon Replacements<< 
Last Updated 02.16.10 and discussed here on TTLG
Created by Mercurius


**NEW**

Grenade Launcher Replacement
Assault Rifle Replacement

------------
Description:

These are replacement weapon models for System Shock 2.  So far these are the weapons available for download in this thread:

{alt}

{alt}
{alt}
{alt}

{alt}

{alt}


1. Pistol (11.09.07)
   1a> Pistol compatible with ADaoB v.0.2.8 (10.04.08)
2. Shotgun (11.12.07)
3. Laser Pistol (04.07.09)
4. Wrench (04.09.09)
5. Assault Rifle (02.16.10)
6. Grenade Launcher (02.22.10)

I have attempted to stay true to the original designs of the weapons that are being replaced.

-------
Thanks:

Kolya for hosting & maintaining a fine website
Nameless Voice for solving all of my problems
Rocketman for his support and assistance
Everyone who's provided encouragement :)

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Contact:

ulterior.motive@gmail.com

//added a complemented version, which includes all of the available Tacticool models, and Eldron's psi amp (with RocketMan's hires psi amp world model) in one easy to download archive. the complemented version is required for SCP, as it includes the alternate laser pistol model. also (as many users seem to miss the point), if you've got the complete package, you don't need anything else.
« Last Edit: 01. January 2017, 12:02:23 by Moderator »
Acknowledged by: TheSarcasticCanadian

67ee55e1271f5Cap. John Matrix

Re: Tacticool Pistol Replacement v1.1
67ee55e12724f
Your work is amazing; you are a talentuous guy!
I ever thinked the original model for pistol a bit "lifeless", it looked miss something, if you can understand me. :thumbwink: Your model is a lot more complete for me.
The simple view of picture make me to want it! I'll to download and enjoy it!

67ee55e1273e0miracle.flame

Re: Tacticool Pistol Replacement v1.1
67ee55e127441
Marvelous!
I'm very glad you've showed up.
At first I thought you're joking again about the "extra" feature but it really works!

Keep up. This game deserves your talents.
Re: Tacticool Pistol Replacement v1.1
67ee55e12759a
Good job Mercurius!
Slide barrel action shot below.

67ee55e12766eMercurius

Re: Tacticool Pistol Replacement v1.1
67ee55e1276c1
Nice shot Kolya!

I was too slow to get a screencap of that :)

67ee55e127798Mercurius

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
67ee55e1277ec
*BUMP*


Shotgun Added!
Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
67ee55e1278c4
And what a nice one! :thumbwink:

67ee55e12795fmiracle.flame

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
67ee55e1279aa
I really appreciate the idea of keeping original design.
Are you going to think about hand models too for two-handed guns?
Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
67ee55e127a85
very nice! Love the new pistol now gonna try the shotgun!

67ee55e127bceMercurius

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
67ee55e127c1c
@miracle.freak

I wanted to add an arm gripping the pump on the shotgun but because the way that dark engine has the player's field of view, the arm would have been badly distorted (tiny hand and long stretched forearm).  I couldn't think of a way to make it look good without changing the weapon's position and in keeping with the original concepts, I wanted to leave the weapon in the exact same place.  Also adding the arm like that would have blocked up a lot of the camera.

If you can figure out a way to make it work or a way to change the FOV, let me know :)

Thanks for comments all!

67ee55e127cecSome_twerp

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
67ee55e127d39
Besides, they're static meshes-so with the shotgun, despite it obviously being a pump-action, it wouldn't cycle for the next round. I have some custom sounds for the shotgun, I'll try and get in contact with the orignal author, maybe they can be released with this replacement. I hope you get around to at least all the conventional weapons with this-you do a good job and it's high time the weapons got a high poly redo
« Last Edit: 14. November 2007, 23:34:09 by Nameless Voice »
Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
67ee55e127e87
Congratulations! Both models look very very good!

67ee55e128241wcarnation

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
67ee55e12829a
@miracle.freak

I wanted to add an arm gripping the pump on the shotgun but because the way that dark engine has the player's field of view, the arm would have been badly distorted (tiny hand and long stretched forearm).  I couldn't think of a way to make it look good without changing the weapon's position and in keeping with the original concepts, I wanted to leave the weapon in the exact same place.  Also adding the arm like that would have blocked up a lot of the camera.

If you can figure out a way to make it work or a way to change the FOV, let me know :)

Thanks for comments all!

I have always sorta assumed the device added to the side of the shotgun extending to the pump handle was an auto-pumper

67ee55e128375LordYupa

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
67ee55e1283c7
I just wanted to say that these models are fantastic, and that you absolutely should do as many more of the weapons as you can.  Between your models, Assidragon's, and Eldron's, we will soon have decent looking versions of almost everything equippable! Hooray
Re: Tacticool Weapon Replacements
67ee55e1284ec
Need some help over here! I can't see the hands on some custom weapon models, like Tacticool's shotgun.

My SS2 is mod ready and I have actually reached Deck 4 with SHTUP, Rebirth Complemented and Straylight's Mod mixed together in the SS2 Mod Manager. I also went as far as extracting the wrench from Arcaniac's mod because I didn't want to use the rest of his models.

But the mistery of the missing hands eludes me.
Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
67ee55e1285d4
Fantastic Tacticool, as you hopefully update all the weapons this is going to be another stable of SS2 mods!  :thumbwink:

67ee55e1286e2Nameless Voice

Re: Tacticool Weapon Replacements
67ee55e128731
There are no visible hands in the shotgun model.
Re: Tacticool Weapon Replacements
67ee55e12881c
Rotfl, so he is really holding the shotgun with one hand? :p Fine!
Re: Tacticool Weapon Replacements
67ee55e128908
That's how he always did. Goggles is just badass like that.
Also he needs his free hand for eating junk and playing gamepig.

67ee55e128990sgt.jonas grant

Re: Tacticool Weapon Replacements
67ee55e1289da
well... i think the exact words for that are  *you *rock* *man*

67ee55e128addMidnite Ryu

Re: Tacticool Weapon Replacements
67ee55e128b2c
Both The shotgun and pistol are great, I like how you made the pistol have engraved emblems and the appearance of a  serial number as per actual military sidearms a very nice touch. Do you have any plans for the other weapons of SS2?
Re: Tacticool Weapon Replacements
67ee55e128c15
I love these replacements, keep up the good work.
Re: Tacticool Weapon Replacements
67ee55e128cfe
One of my favorite mods for sure. So true to the original style and yet so refreshingly good-looking. Great work :)

67ee55e128d93Legion23

Re: Tacticool Weapon Replacements
67ee55e128ddf
I don´t post usually but have to say: Gread mod. It actually made me install Shock2 again.

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