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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
6740ad6c9f7c9
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

6740ad6c9fac5Rainalkar

Re: Tacticool Weapon Replacements
6740ad6c9fb2e
If and when Psi Amp is made, please don't forget to include vhot :)

6740ad6c9fc94Mercurius

Re: Tacticool Weapon Replacements
6740ad6c9fce9
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
6740ad6ca015e
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

6740ad6ca03f7Nameless Voice

Re: Tacticool Weapon Replacements
6740ad6ca044e
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

6740ad6ca0504Mercurius

Re: Tacticool Weapon Replacements
6740ad6ca0552
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
6740ad6ca062e
I like it, can't wait to see it textured... can't wait to play it :D

6740ad6ca071dMercurius

Re: Tacticool Weapon Replacements
6740ad6ca0771
*BUMP*


Assault Rifle has been released.

6740ad6ca0a3cRocketMan

Re: Tacticool Weapon Replacements
6740ad6ca0a92
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

6740ad6ca0b85miracle.flame

Re: Tacticool Weapon Replacements
6740ad6ca0bd4
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
6740ad6ca0cb4
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
6740ad6ca0e48
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

6740ad6ca0f70ZylonBane

Re: Tacticool Weapon Replacements
6740ad6ca0fc1
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

6740ad6ca1077Rainalkar

Re: Tacticool Weapon Replacements
6740ad6ca10ed
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

6740ad6ca1186Nameless Voice

Re: Tacticool Weapon Replacements
6740ad6ca11d1
Another excellent job, as always.  I look forward to using it in my next playthrough!

6740ad6ca141eThiefsieFool

Re: Tacticool Weapon Replacements
6740ad6ca147e
looks like another win for the ~Mercury Man~. Crisp!

6740ad6ca1528ZylonBane

Re: Tacticool Weapon Replacements
6740ad6ca157b
Why hasn't Citadel Conversion Project assimilated this man?

6740ad6ca17caEnchantermon

Re: Tacticool Weapon Replacements
6740ad6ca1824
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

6740ad6ca1a04Nameless Voice

Re: Tacticool Weapon Replacements
6740ad6ca1a5e
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

6740ad6ca1b13Mercurius

Re: Tacticool Weapon Replacements
6740ad6ca1b5f
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

6740ad6ca1ec2Enchantermon

Re: Tacticool Weapon Replacements
6740ad6ca1f14
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

6740ad6ca1faaRocketMan

Re: Tacticool Weapon Replacements
6740ad6ca1ffc
Enchantermon what guns haven't been done yet?

6740ad6ca2091Enchantermon

Re: Tacticool Weapon Replacements
6740ad6ca20e0
I'll PM you to avoid dragging this thread off-topic.

6740ad6ca217eMercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
6740ad6ca21c9
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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