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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
682615ee69d0e
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

682615ee6b89bRainalkar

Re: Tacticool Weapon Replacements
682615ee6b906
If and when Psi Amp is made, please don't forget to include vhot :)

682615ee6ba41Mercurius

Re: Tacticool Weapon Replacements
682615ee6ba9b
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
682615ee6bfd4
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

682615ee6c2d1Nameless Voice

Re: Tacticool Weapon Replacements
682615ee6c335
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

682615ee6c404Mercurius

Re: Tacticool Weapon Replacements
682615ee6c459
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
682615ee6c551
I like it, can't wait to see it textured... can't wait to play it :D

682615ee6c64dMercurius

Re: Tacticool Weapon Replacements
682615ee6c6a1
*BUMP*


Assault Rifle has been released.

682615ee6c9f1RocketMan

Re: Tacticool Weapon Replacements
682615ee6ca4d
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

682615ee6cb74miracle.flame

Re: Tacticool Weapon Replacements
682615ee6cbcc
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
682615ee6ccc9
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
682615ee6ce7d
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

682615ee6cfc1ZylonBane

Re: Tacticool Weapon Replacements
682615ee6d017
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

682615ee6d0d4Rainalkar

Re: Tacticool Weapon Replacements
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I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

682615ee6d232Nameless Voice

Re: Tacticool Weapon Replacements
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Another excellent job, as always.  I look forward to using it in my next playthrough!

682615ee6d55eThiefsieFool

Re: Tacticool Weapon Replacements
682615ee6d5ba
looks like another win for the ~Mercury Man~. Crisp!

682615ee6d676ZylonBane

Re: Tacticool Weapon Replacements
682615ee6d6de
Why hasn't Citadel Conversion Project assimilated this man?

682615ee6d99cEnchantermon

Re: Tacticool Weapon Replacements
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I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

682615ee6e4a3Nameless Voice

Re: Tacticool Weapon Replacements
682615ee6e523
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

682615ee6f43fMercurius

Re: Tacticool Weapon Replacements
682615ee6f4ca
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

682615ee6fa5eEnchantermon

Re: Tacticool Weapon Replacements
682615ee6facb
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

682615ee6fba0RocketMan

Re: Tacticool Weapon Replacements
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Enchantermon what guns haven't been done yet?

682615ee6fca4Enchantermon

Re: Tacticool Weapon Replacements
682615ee6fd00
I'll PM you to avoid dragging this thread off-topic.

682615ee6fdc9Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
682615ee6fe26
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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