6740ad52156d7

6740ad52167ed
6 Guests are here.
 

Topic: SS2 Tacticool Weapon Replacements
Page: « 1 ... 6 [7] 8 ... 14 »
Read 443044 times  

Re: Tacticool Weapon Replacements
6740ad5216e17
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

6740ad52171b5Rainalkar

Re: Tacticool Weapon Replacements
6740ad521720e
If and when Psi Amp is made, please don't forget to include vhot :)

6740ad52173c1Mercurius

Re: Tacticool Weapon Replacements
6740ad5217415
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
6740ad5217959
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

6740ad5217c9aNameless Voice

Re: Tacticool Weapon Replacements
6740ad5217d04
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

6740ad5217df2Mercurius

Re: Tacticool Weapon Replacements
6740ad5217e4b
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
6740ad5217f3a
I like it, can't wait to see it textured... can't wait to play it :D

6740ad5218028Mercurius

Re: Tacticool Weapon Replacements
6740ad5218079
*BUMP*


Assault Rifle has been released.

6740ad521843eRocketMan

Re: Tacticool Weapon Replacements
6740ad5218496
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

6740ad5218599miracle.flame

Re: Tacticool Weapon Replacements
6740ad52185ea
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
6740ad52186c8
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
6740ad5218864
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

6740ad521894eZylonBane

Re: Tacticool Weapon Replacements
6740ad521899a
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

6740ad5218a3fRainalkar

Re: Tacticool Weapon Replacements
6740ad5218ac1
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

6740ad5218b63Nameless Voice

Re: Tacticool Weapon Replacements
6740ad5218baf
Another excellent job, as always.  I look forward to using it in my next playthrough!

6740ad5218e44ThiefsieFool

Re: Tacticool Weapon Replacements
6740ad5218e9c
looks like another win for the ~Mercury Man~. Crisp!

6740ad5218f3fZylonBane

Re: Tacticool Weapon Replacements
6740ad5218f94
Why hasn't Citadel Conversion Project assimilated this man?

6740ad521928cEnchantermon

Re: Tacticool Weapon Replacements
6740ad52192e6
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

6740ad521958dNameless Voice

Re: Tacticool Weapon Replacements
6740ad52195e9
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

6740ad5219683Mercurius

Re: Tacticool Weapon Replacements
6740ad52196d5
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

6740ad5219a0cEnchantermon

Re: Tacticool Weapon Replacements
6740ad5219a5d
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

6740ad5219af1RocketMan

Re: Tacticool Weapon Replacements
6740ad5219b48
Enchantermon what guns haven't been done yet?

6740ad5219bdaEnchantermon

Re: Tacticool Weapon Replacements
6740ad5219c2b
I'll PM you to avoid dragging this thread off-topic.

6740ad5219cc9Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
6740ad5219d15
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

Your name:
This box must be left blank:

Look at you, hacker: a ____ creature of meat and bone!  (Fill in the missing word):
6 Guests are here.
I want to be a digital nomad. What skills do I need?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6740ad521d1f0