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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
6825fa88b7d08
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

6825fa88b8aa5Rainalkar

Re: Tacticool Weapon Replacements
6825fa88b8b23
If and when Psi Amp is made, please don't forget to include vhot :)

6825fa88b8c3eMercurius

Re: Tacticool Weapon Replacements
6825fa88b8c9b
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
6825fa88ba241
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

6825fa88ba6fbNameless Voice

Re: Tacticool Weapon Replacements
6825fa88ba751
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

6825fa88ba817Mercurius

Re: Tacticool Weapon Replacements
6825fa88ba86a
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
6825fa88ba956
I like it, can't wait to see it textured... can't wait to play it :D

6825fa88baa5fMercurius

Re: Tacticool Weapon Replacements
6825fa88baac1
*BUMP*


Assault Rifle has been released.

6825fa88baf1eRocketMan

Re: Tacticool Weapon Replacements
6825fa88baf77
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

6825fa88bb076miracle.flame

Re: Tacticool Weapon Replacements
6825fa88bb0c8
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
6825fa88bb1af
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
6825fa88bb378
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

6825fa88bb4a4ZylonBane

Re: Tacticool Weapon Replacements
6825fa88bb504
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

6825fa88bb6d9Rainalkar

Re: Tacticool Weapon Replacements
6825fa88bb979
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

6825fa88bc69fNameless Voice

Re: Tacticool Weapon Replacements
6825fa88bc718
Another excellent job, as always.  I look forward to using it in my next playthrough!

6825fa88bd970ThiefsieFool

Re: Tacticool Weapon Replacements
6825fa88bd9dd
looks like another win for the ~Mercury Man~. Crisp!

6825fa88bdaa5ZylonBane

Re: Tacticool Weapon Replacements
6825fa88bdb14
Why hasn't Citadel Conversion Project assimilated this man?

6825fa88bdebaEnchantermon

Re: Tacticool Weapon Replacements
6825fa88bdf1b
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

6825fa88be1fdNameless Voice

Re: Tacticool Weapon Replacements
6825fa88be271
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

6825fa88be34eMercurius

Re: Tacticool Weapon Replacements
6825fa88be3ab
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

6825fa88bf584Enchantermon

Re: Tacticool Weapon Replacements
6825fa88bf655
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

6825fa88c04b0RocketMan

Re: Tacticool Weapon Replacements
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Enchantermon what guns haven't been done yet?

6825fa88c0d8dEnchantermon

Re: Tacticool Weapon Replacements
6825fa88c0df0
I'll PM you to avoid dragging this thread off-topic.

6825fa88c0ea6Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
6825fa88c0ef7
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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