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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
682f62dad6d09
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

682f62dad73ddRainalkar

Re: Tacticool Weapon Replacements
682f62dad74f9
If and when Psi Amp is made, please don't forget to include vhot :)

682f62dad7774Mercurius

Re: Tacticool Weapon Replacements
682f62dad77da
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
682f62dad8628
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

682f62dad8abbNameless Voice

Re: Tacticool Weapon Replacements
682f62dad8c23
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

682f62dad8f5aMercurius

Re: Tacticool Weapon Replacements
682f62dad8fc9
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
682f62dad9101
I like it, can't wait to see it textured... can't wait to play it :D

682f62dad9209Mercurius

Re: Tacticool Weapon Replacements
682f62dad92e7
*BUMP*


Assault Rifle has been released.

682f62dad9f4fRocketMan

Re: Tacticool Weapon Replacements
682f62dad9fb7
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

682f62dada0efmiracle.flame

Re: Tacticool Weapon Replacements
682f62dada30a
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
682f62dada58e
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
682f62dada89e
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

682f62dadaab0ZylonBane

Re: Tacticool Weapon Replacements
682f62dadac66
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

682f62dadadacRainalkar

Re: Tacticool Weapon Replacements
682f62dadb04d
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

682f62dadb207Nameless Voice

Re: Tacticool Weapon Replacements
682f62dadb26c
Another excellent job, as always.  I look forward to using it in my next playthrough!

682f62dadbc95ThiefsieFool

Re: Tacticool Weapon Replacements
682f62dadbd08
looks like another win for the ~Mercury Man~. Crisp!

682f62dadc2daZylonBane

Re: Tacticool Weapon Replacements
682f62dadc38b
Why hasn't Citadel Conversion Project assimilated this man?

682f62dadd506Enchantermon

Re: Tacticool Weapon Replacements
682f62dadd7b6
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

682f62dade0fcNameless Voice

Re: Tacticool Weapon Replacements
682f62dade767
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

682f62dade9c5Mercurius

Re: Tacticool Weapon Replacements
682f62dadeafe
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

682f62dadfdd0Enchantermon

Re: Tacticool Weapon Replacements
682f62dadfe3a
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

682f62dae04fcRocketMan

Re: Tacticool Weapon Replacements
682f62dae0ff7
Enchantermon what guns haven't been done yet?

682f62dae1197Enchantermon

Re: Tacticool Weapon Replacements
682f62dae1420
I'll PM you to avoid dragging this thread off-topic.

682f62dae1517Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
682f62dae156c
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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