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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
6740b0be8aa97
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

6740b0be8ae51Rainalkar

Re: Tacticool Weapon Replacements
6740b0be8aeb1
If and when Psi Amp is made, please don't forget to include vhot :)

6740b0be8afe6Mercurius

Re: Tacticool Weapon Replacements
6740b0be8b039
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
6740b0be8b47f
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

6740b0be8b741Nameless Voice

Re: Tacticool Weapon Replacements
6740b0be8b796
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

6740b0be8b84aMercurius

Re: Tacticool Weapon Replacements
6740b0be8b899
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
6740b0be8b987
I like it, can't wait to see it textured... can't wait to play it :D

6740b0be8ba89Mercurius

Re: Tacticool Weapon Replacements
6740b0be8baee
*BUMP*


Assault Rifle has been released.

6740b0be8bdfbRocketMan

Re: Tacticool Weapon Replacements
6740b0be8be52
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

6740b0be8bf61miracle.flame

Re: Tacticool Weapon Replacements
6740b0be8bfb4
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
6740b0be8c095
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
6740b0be8c23e
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

6740b0be8c344ZylonBane

Re: Tacticool Weapon Replacements
6740b0be8c394
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

6740b0be8c43eRainalkar

Re: Tacticool Weapon Replacements
6740b0be8c4e2
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

6740b0be8c5ddNameless Voice

Re: Tacticool Weapon Replacements
6740b0be8c62e
Another excellent job, as always.  I look forward to using it in my next playthrough!

6740b0be8c8c3ThiefsieFool

Re: Tacticool Weapon Replacements
6740b0be8c932
looks like another win for the ~Mercury Man~. Crisp!

6740b0be8ca21ZylonBane

Re: Tacticool Weapon Replacements
6740b0be8caa4
Why hasn't Citadel Conversion Project assimilated this man?

6740b0be8cd4bEnchantermon

Re: Tacticool Weapon Replacements
6740b0be8cda5
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

6740b0be8cfbfNameless Voice

Re: Tacticool Weapon Replacements
6740b0be8d01d
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

6740b0be8d0e9Mercurius

Re: Tacticool Weapon Replacements
6740b0be8d13e
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

6740b0be8d499Enchantermon

Re: Tacticool Weapon Replacements
6740b0be8d512
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

6740b0be8d5d1RocketMan

Re: Tacticool Weapon Replacements
6740b0be8d62f
Enchantermon what guns haven't been done yet?

6740b0be8d6caEnchantermon

Re: Tacticool Weapon Replacements
6740b0be8d723
I'll PM you to avoid dragging this thread off-topic.

6740b0be8d7cfMercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
6740b0be8d81f
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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