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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
683f7fc58acf6
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

683f7fc58af5cRainalkar

Re: Tacticool Weapon Replacements
683f7fc58afb5
If and when Psi Amp is made, please don't forget to include vhot :)

683f7fc58b0acMercurius

Re: Tacticool Weapon Replacements
683f7fc58b0fa
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
683f7fc58b4bd
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

683f7fc58b72aNameless Voice

Re: Tacticool Weapon Replacements
683f7fc58b781
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

683f7fc58b844Mercurius

Re: Tacticool Weapon Replacements
683f7fc58b897
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
683f7fc58b986
I like it, can't wait to see it textured... can't wait to play it :D

683f7fc58ba5bMercurius

Re: Tacticool Weapon Replacements
683f7fc58baa9
*BUMP*


Assault Rifle has been released.

683f7fc58bd40RocketMan

Re: Tacticool Weapon Replacements
683f7fc58be05
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

683f7fc58c061miracle.flame

Re: Tacticool Weapon Replacements
683f7fc58c359
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
683f7fc58c6a7
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
683f7fc58ceb2
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

683f7fc58cfc8ZylonBane

Re: Tacticool Weapon Replacements
683f7fc58d01e
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

683f7fc58d0d8Rainalkar

Re: Tacticool Weapon Replacements
683f7fc58d136
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

683f7fc58d1e0Nameless Voice

Re: Tacticool Weapon Replacements
683f7fc58d250
Another excellent job, as always.  I look forward to using it in my next playthrough!

683f7fc58d4b6ThiefsieFool

Re: Tacticool Weapon Replacements
683f7fc58d511
looks like another win for the ~Mercury Man~. Crisp!

683f7fc58d5afZylonBane

Re: Tacticool Weapon Replacements
683f7fc58d60c
Why hasn't Citadel Conversion Project assimilated this man?

683f7fc58da3fEnchantermon

Re: Tacticool Weapon Replacements
683f7fc58da9c
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

683f7fc58e82cNameless Voice

Re: Tacticool Weapon Replacements
683f7fc58e895
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

683f7fc58e957Mercurius

Re: Tacticool Weapon Replacements
683f7fc58e9a9
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

683f7fc58ececEnchantermon

Re: Tacticool Weapon Replacements
683f7fc58ed42
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

683f7fc58eddcRocketMan

Re: Tacticool Weapon Replacements
683f7fc58ee38
Enchantermon what guns haven't been done yet?

683f7fc58eecbEnchantermon

Re: Tacticool Weapon Replacements
683f7fc58ef1e
I'll PM you to avoid dragging this thread off-topic.

683f7fc58efc1Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
683f7fc58f011
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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