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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
68414d9a4837a
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

68414d9a486acRainalkar

Re: Tacticool Weapon Replacements
68414d9a48715
If and when Psi Amp is made, please don't forget to include vhot :)

68414d9a48859Mercurius

Re: Tacticool Weapon Replacements
68414d9a488ad
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
68414d9a48d41
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

68414d9a4909eNameless Voice

Re: Tacticool Weapon Replacements
68414d9a490f7
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

68414d9a491c3Mercurius

Re: Tacticool Weapon Replacements
68414d9a49218
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
68414d9a49312
I like it, can't wait to see it textured... can't wait to play it :D

68414d9a4940dMercurius

Re: Tacticool Weapon Replacements
68414d9a4945d
*BUMP*


Assault Rifle has been released.

68414d9a49771RocketMan

Re: Tacticool Weapon Replacements
68414d9a497c7
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

68414d9a498bemiracle.flame

Re: Tacticool Weapon Replacements
68414d9a4990d
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
68414d9a499f2
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
68414d9a49ba3
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

68414d9a49c95ZylonBane

Re: Tacticool Weapon Replacements
68414d9a49ce2
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

68414d9a49d87Rainalkar

Re: Tacticool Weapon Replacements
68414d9a49e3b
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

68414d9a49ee0Nameless Voice

Re: Tacticool Weapon Replacements
68414d9a49f2c
Another excellent job, as always.  I look forward to using it in my next playthrough!

68414d9a4a1dfThiefsieFool

Re: Tacticool Weapon Replacements
68414d9a4a234
looks like another win for the ~Mercury Man~. Crisp!

68414d9a4a2e2ZylonBane

Re: Tacticool Weapon Replacements
68414d9a4a33b
Why hasn't Citadel Conversion Project assimilated this man?

68414d9a4a5c4Enchantermon

Re: Tacticool Weapon Replacements
68414d9a4a619
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

68414d9a4a841Nameless Voice

Re: Tacticool Weapon Replacements
68414d9a4a8a0
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

68414d9a4a94eMercurius

Re: Tacticool Weapon Replacements
68414d9a4a99b
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

68414d9a4ad12Enchantermon

Re: Tacticool Weapon Replacements
68414d9a4ad6d
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

68414d9a4ae14RocketMan

Re: Tacticool Weapon Replacements
68414d9a4ae6e
Enchantermon what guns haven't been done yet?

68414d9a4af1fEnchantermon

Re: Tacticool Weapon Replacements
68414d9a4af78
I'll PM you to avoid dragging this thread off-topic.

68414d9a4b021Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
68414d9a4b06d
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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