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Topic: SS2 Tacticool Weapon Replacements
Page: « 1 ... 6 [7] 8 ... 14 »
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Re: Tacticool Weapon Replacements
6740a49ccf29b
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

6740a49ccf815Rainalkar

Re: Tacticool Weapon Replacements
6740a49ccf872
If and when Psi Amp is made, please don't forget to include vhot :)

6740a49ccf98aMercurius

Re: Tacticool Weapon Replacements
6740a49ccf9db
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
6740a49ccfdd7
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

6740a49cd0046Nameless Voice

Re: Tacticool Weapon Replacements
6740a49cd0103
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

6740a49cd01caMercurius

Re: Tacticool Weapon Replacements
6740a49cd021e
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
6740a49cd0308
I like it, can't wait to see it textured... can't wait to play it :D

6740a49cd0405Mercurius

Re: Tacticool Weapon Replacements
6740a49cd0452
*BUMP*


Assault Rifle has been released.

6740a49cd0727RocketMan

Re: Tacticool Weapon Replacements
6740a49cd0f45
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

6740a49cd1077miracle.flame

Re: Tacticool Weapon Replacements
6740a49cd10d3
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
6740a49cd11c4
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
6740a49cd1361
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

6740a49cd1457ZylonBane

Re: Tacticool Weapon Replacements
6740a49cd14a9
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

6740a49cd1554Rainalkar

Re: Tacticool Weapon Replacements
6740a49cd15f7
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

6740a49cd1697Nameless Voice

Re: Tacticool Weapon Replacements
6740a49cd16e7
Another excellent job, as always.  I look forward to using it in my next playthrough!

6740a49cd1ff4ThiefsieFool

Re: Tacticool Weapon Replacements
6740a49cd2053
looks like another win for the ~Mercury Man~. Crisp!

6740a49cd210aZylonBane

Re: Tacticool Weapon Replacements
6740a49cd216d
Why hasn't Citadel Conversion Project assimilated this man?

6740a49cd2443Enchantermon

Re: Tacticool Weapon Replacements
6740a49cd249e
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

6740a49cd292cNameless Voice

Re: Tacticool Weapon Replacements
6740a49cd2993
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

6740a49cd2a69Mercurius

Re: Tacticool Weapon Replacements
6740a49cd2abe
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

6740a49cd33aeEnchantermon

Re: Tacticool Weapon Replacements
6740a49cd33fd
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

6740a49cd35d6RocketMan

Re: Tacticool Weapon Replacements
6740a49cd3626
Enchantermon what guns haven't been done yet?

6740a49cd3d7bEnchantermon

Re: Tacticool Weapon Replacements
6740a49cd3dcd
I'll PM you to avoid dragging this thread off-topic.

6740a49cd3f00Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
6740a49cd3f5e
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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