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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
6828b0a24139e
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

6828b0a2416b3Rainalkar

Re: Tacticool Weapon Replacements
6828b0a241714
If and when Psi Amp is made, please don't forget to include vhot :)

6828b0a24183dMercurius

Re: Tacticool Weapon Replacements
6828b0a241899
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
6828b0a241d38
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

6828b0a242003Nameless Voice

Re: Tacticool Weapon Replacements
6828b0a242065
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

6828b0a242132Mercurius

Re: Tacticool Weapon Replacements
6828b0a24218b
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
6828b0a242298
I like it, can't wait to see it textured... can't wait to play it :D

6828b0a2423adMercurius

Re: Tacticool Weapon Replacements
6828b0a242425
*BUMP*


Assault Rifle has been released.

6828b0a24276fRocketMan

Re: Tacticool Weapon Replacements
6828b0a2427ce
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

6828b0a2428efmiracle.flame

Re: Tacticool Weapon Replacements
6828b0a24294e
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
6828b0a242a58
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
6828b0a242c25
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

6828b0a242d39ZylonBane

Re: Tacticool Weapon Replacements
6828b0a242d8d
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

6828b0a242e43Rainalkar

Re: Tacticool Weapon Replacements
6828b0a242edf
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

6828b0a242f97Nameless Voice

Re: Tacticool Weapon Replacements
6828b0a242fed
Another excellent job, as always.  I look forward to using it in my next playthrough!

6828b0a2444c0ThiefsieFool

Re: Tacticool Weapon Replacements
6828b0a244541
looks like another win for the ~Mercury Man~. Crisp!

6828b0a24462bZylonBane

Re: Tacticool Weapon Replacements
6828b0a244709
Why hasn't Citadel Conversion Project assimilated this man?

6828b0a24546eEnchantermon

Re: Tacticool Weapon Replacements
6828b0a2454fe
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

6828b0a245fddNameless Voice

Re: Tacticool Weapon Replacements
6828b0a246071
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

6828b0a246178Mercurius

Re: Tacticool Weapon Replacements
6828b0a2461d3
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

6828b0a2465ebEnchantermon

Re: Tacticool Weapon Replacements
6828b0a246647
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

6828b0a2466eeRocketMan

Re: Tacticool Weapon Replacements
6828b0a24674e
Enchantermon what guns haven't been done yet?

6828b0a2467edEnchantermon

Re: Tacticool Weapon Replacements
6828b0a246845
I'll PM you to avoid dragging this thread off-topic.

6828b0a2468efMercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
6828b0a246944
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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