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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
6740ac8cd4e06
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

6740ac8cd5222Rainalkar

Re: Tacticool Weapon Replacements
6740ac8cd527b
If and when Psi Amp is made, please don't forget to include vhot :)

6740ac8cd5374Mercurius

Re: Tacticool Weapon Replacements
6740ac8cd53c2
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
6740ac8cd5770
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

6740ac8cd5a92Nameless Voice

Re: Tacticool Weapon Replacements
6740ac8cd5ae6
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

6740ac8cd5b9aMercurius

Re: Tacticool Weapon Replacements
6740ac8cd5bec
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
6740ac8cd5ce4
I like it, can't wait to see it textured... can't wait to play it :D

6740ac8cd5dd7Mercurius

Re: Tacticool Weapon Replacements
6740ac8cd5e1a
*BUMP*


Assault Rifle has been released.

6740ac8cd6103RocketMan

Re: Tacticool Weapon Replacements
6740ac8cd615e
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

6740ac8cd6263miracle.flame

Re: Tacticool Weapon Replacements
6740ac8cd62b3
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
6740ac8cd638e
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
6740ac8cd6527
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

6740ac8cd6613ZylonBane

Re: Tacticool Weapon Replacements
6740ac8cd665f
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

6740ac8cd6717Rainalkar

Re: Tacticool Weapon Replacements
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I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

6740ac8cd6876Nameless Voice

Re: Tacticool Weapon Replacements
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Another excellent job, as always.  I look forward to using it in my next playthrough!

6740ac8cd6bafThiefsieFool

Re: Tacticool Weapon Replacements
6740ac8cd6c01
looks like another win for the ~Mercury Man~. Crisp!

6740ac8cd6c98ZylonBane

Re: Tacticool Weapon Replacements
6740ac8cd6cf3
Why hasn't Citadel Conversion Project assimilated this man?

6740ac8cd7007Enchantermon

Re: Tacticool Weapon Replacements
6740ac8cd705b
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

6740ac8cd7247Nameless Voice

Re: Tacticool Weapon Replacements
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The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

6740ac8cd7356Mercurius

Re: Tacticool Weapon Replacements
6740ac8cd73a4
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

6740ac8cd775eEnchantermon

Re: Tacticool Weapon Replacements
6740ac8cd77b6
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

6740ac8cd7d5fRocketMan

Re: Tacticool Weapon Replacements
6740ac8cd7de0
Enchantermon what guns haven't been done yet?

6740ac8cd7ea9Enchantermon

Re: Tacticool Weapon Replacements
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I'll PM you to avoid dragging this thread off-topic.

6740ac8cd7fcaMercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
6740ac8cd801a
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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