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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
6740af1e49d75
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

6740af1e4a124Rainalkar

Re: Tacticool Weapon Replacements
6740af1e4a18b
If and when Psi Amp is made, please don't forget to include vhot :)

6740af1e4a2e5Mercurius

Re: Tacticool Weapon Replacements
6740af1e4a340
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
6740af1e4a7f7
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

6740af1e4ab1fNameless Voice

Re: Tacticool Weapon Replacements
6740af1e4ab7c
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

6740af1e4ac57Mercurius

Re: Tacticool Weapon Replacements
6740af1e4acaf
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
6740af1e4adc2
I like it, can't wait to see it textured... can't wait to play it :D

6740af1e4af70Mercurius

Re: Tacticool Weapon Replacements
6740af1e4afce
*BUMP*


Assault Rifle has been released.

6740af1e4b369RocketMan

Re: Tacticool Weapon Replacements
6740af1e4b3cd
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

6740af1e4b538miracle.flame

Re: Tacticool Weapon Replacements
6740af1e4b59a
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
6740af1e4b6ac
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
6740af1e4b8ad
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

6740af1e4b9ebZylonBane

Re: Tacticool Weapon Replacements
6740af1e4ba43
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

6740af1e4bb22Rainalkar

Re: Tacticool Weapon Replacements
6740af1e4bbeb
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

6740af1e4bcc5Nameless Voice

Re: Tacticool Weapon Replacements
6740af1e4bd1e
Another excellent job, as always.  I look forward to using it in my next playthrough!

6740af1e4c09fThiefsieFool

Re: Tacticool Weapon Replacements
6740af1e4c105
looks like another win for the ~Mercury Man~. Crisp!

6740af1e4c1cdZylonBane

Re: Tacticool Weapon Replacements
6740af1e4c23b
Why hasn't Citadel Conversion Project assimilated this man?

6740af1e4c5b1Enchantermon

Re: Tacticool Weapon Replacements
6740af1e4c63c
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

6740af1e4c8d6Nameless Voice

Re: Tacticool Weapon Replacements
6740af1e4c94c
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

6740af1e4ca2aMercurius

Re: Tacticool Weapon Replacements
6740af1e4ca7c
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

6740af1e4ce64Enchantermon

Re: Tacticool Weapon Replacements
6740af1e4cebb
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

6740af1e4cf60RocketMan

Re: Tacticool Weapon Replacements
6740af1e4cfbe
Enchantermon what guns haven't been done yet?

6740af1e4d05eEnchantermon

Re: Tacticool Weapon Replacements
6740af1e4d0b8
I'll PM you to avoid dragging this thread off-topic.

6740af1e4d167Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
6740af1e4d1b5
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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