6827ac2fd4917

6827ac2fd7d29
2 Guests are here.
 

Topic: SS2 Tacticool Weapon Replacements
Page: « 1 ... 6 [7] 8 ... 14 »
Read 532934 times  

Re: Tacticool Weapon Replacements
6827ac2fd82df
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

6827ac2fd85d5Rainalkar

Re: Tacticool Weapon Replacements
6827ac2fd862f
If and when Psi Amp is made, please don't forget to include vhot :)

6827ac2fd8741Mercurius

Re: Tacticool Weapon Replacements
6827ac2fd878f
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
6827ac2fd8b94
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

6827ac2fd8e46Nameless Voice

Re: Tacticool Weapon Replacements
6827ac2fd8e9c
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

6827ac2fd8f50Mercurius

Re: Tacticool Weapon Replacements
6827ac2fd8fa1
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
6827ac2fd90a1
I like it, can't wait to see it textured... can't wait to play it :D

6827ac2fd9197Mercurius

Re: Tacticool Weapon Replacements
6827ac2fd91e7
*BUMP*


Assault Rifle has been released.

6827ac2fd94a6RocketMan

Re: Tacticool Weapon Replacements
6827ac2fd9516
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

6827ac2fd960dmiracle.flame

Re: Tacticool Weapon Replacements
6827ac2fd965b
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
6827ac2fd972e
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
6827ac2fd98aa
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

6827ac2fd9990ZylonBane

Re: Tacticool Weapon Replacements
6827ac2fd99dc
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

6827ac2fd9a7dRainalkar

Re: Tacticool Weapon Replacements
6827ac2fd9b19
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

6827ac2fd9bc9Nameless Voice

Re: Tacticool Weapon Replacements
6827ac2fd9c16
Another excellent job, as always.  I look forward to using it in my next playthrough!

6827ac2fd9e42ThiefsieFool

Re: Tacticool Weapon Replacements
6827ac2fd9e98
looks like another win for the ~Mercury Man~. Crisp!

6827ac2fd9f2cZylonBane

Re: Tacticool Weapon Replacements
6827ac2fd9f85
Why hasn't Citadel Conversion Project assimilated this man?

6827ac2fda1d9Enchantermon

Re: Tacticool Weapon Replacements
6827ac2fda230
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

6827ac2fda415Nameless Voice

Re: Tacticool Weapon Replacements
6827ac2fda478
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

6827ac2fda52cMercurius

Re: Tacticool Weapon Replacements
6827ac2fda57a
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

6827ac2fda8a3Enchantermon

Re: Tacticool Weapon Replacements
6827ac2fda8fb
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

6827ac2fda992RocketMan

Re: Tacticool Weapon Replacements
6827ac2fda9ed
Enchantermon what guns haven't been done yet?

6827ac2fdaa78Enchantermon

Re: Tacticool Weapon Replacements
6827ac2fdaacc
I'll PM you to avoid dragging this thread off-topic.

6827ac2fdab77Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
6827ac2fdabc3
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

Your name:
This box must be left blank:

Look at you, hacker: a pathetic ____ of meat and bone!  (Fill in the missing word):
2 Guests are here.
It's cold, dark and beautiful , just like the world.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6827ac2fdd3f7