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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
68271bf705c22
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

68271bf705efdRainalkar

Re: Tacticool Weapon Replacements
68271bf705f5b
If and when Psi Amp is made, please don't forget to include vhot :)

68271bf706055Mercurius

Re: Tacticool Weapon Replacements
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@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
68271bf70651e
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

68271bf7067e2Nameless Voice

Re: Tacticool Weapon Replacements
68271bf706839
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

68271bf7068eaMercurius

Re: Tacticool Weapon Replacements
68271bf706935
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
68271bf706a0c
I like it, can't wait to see it textured... can't wait to play it :D

68271bf706b96Mercurius

Re: Tacticool Weapon Replacements
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*BUMP*


Assault Rifle has been released.

68271bf706ec6RocketMan

Re: Tacticool Weapon Replacements
68271bf706f1e
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

68271bf707009miracle.flame

Re: Tacticool Weapon Replacements
68271bf707057
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
68271bf707126
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
68271bf707281
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

68271bf707382ZylonBane

Re: Tacticool Weapon Replacements
68271bf7073d1
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

68271bf707472Rainalkar

Re: Tacticool Weapon Replacements
68271bf707520
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

68271bf7075bbNameless Voice

Re: Tacticool Weapon Replacements
68271bf707606
Another excellent job, as always.  I look forward to using it in my next playthrough!

68271bf707866ThiefsieFool

Re: Tacticool Weapon Replacements
68271bf7078bb
looks like another win for the ~Mercury Man~. Crisp!

68271bf70794bZylonBane

Re: Tacticool Weapon Replacements
68271bf7079a5
Why hasn't Citadel Conversion Project assimilated this man?

68271bf707bfbEnchantermon

Re: Tacticool Weapon Replacements
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I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

68271bf707e55Nameless Voice

Re: Tacticool Weapon Replacements
68271bf707ec3
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

68271bf707f77Mercurius

Re: Tacticool Weapon Replacements
68271bf707fc6
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

68271bf708357Enchantermon

Re: Tacticool Weapon Replacements
68271bf7083af
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

68271bf70844aRocketMan

Re: Tacticool Weapon Replacements
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Enchantermon what guns haven't been done yet?

68271bf708533Enchantermon

Re: Tacticool Weapon Replacements
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I'll PM you to avoid dragging this thread off-topic.

68271bf708641Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
68271bf708690
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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