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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
67450f1193a80
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

67450f1193d3cRainalkar

Re: Tacticool Weapon Replacements
67450f1193d95
If and when Psi Amp is made, please don't forget to include vhot :)

67450f1193e8eMercurius

Re: Tacticool Weapon Replacements
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@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
67450f11942d4
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

67450f1194581Nameless Voice

Re: Tacticool Weapon Replacements
67450f11945db
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

67450f119468eMercurius

Re: Tacticool Weapon Replacements
67450f11946db
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
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I like it, can't wait to see it textured... can't wait to play it :D

67450f11948b9Mercurius

Re: Tacticool Weapon Replacements
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*BUMP*


Assault Rifle has been released.

67450f1194bbfRocketMan

Re: Tacticool Weapon Replacements
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Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

67450f1194d16miracle.flame

Re: Tacticool Weapon Replacements
67450f1194d65
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
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What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
67450f1194fb5
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

67450f11950abZylonBane

Re: Tacticool Weapon Replacements
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I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

67450f11951b5Rainalkar

Re: Tacticool Weapon Replacements
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I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

67450f11952fdNameless Voice

Re: Tacticool Weapon Replacements
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Another excellent job, as always.  I look forward to using it in my next playthrough!

67450f119556fThiefsieFool

Re: Tacticool Weapon Replacements
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looks like another win for the ~Mercury Man~. Crisp!

67450f1195656ZylonBane

Re: Tacticool Weapon Replacements
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Why hasn't Citadel Conversion Project assimilated this man?

67450f1195919Enchantermon

Re: Tacticool Weapon Replacements
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I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

67450f1195b47Nameless Voice

Re: Tacticool Weapon Replacements
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The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

67450f1195c5eMercurius

Re: Tacticool Weapon Replacements
67450f1195cac
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

67450f1196021Enchantermon

Re: Tacticool Weapon Replacements
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Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

67450f1196115RocketMan

Re: Tacticool Weapon Replacements
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Enchantermon what guns haven't been done yet?

67450f119620aEnchantermon

Re: Tacticool Weapon Replacements
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I'll PM you to avoid dragging this thread off-topic.

67450f119633bMercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
67450f1196390
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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