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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
6740ae417a375
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

6740ae417a6b1Rainalkar

Re: Tacticool Weapon Replacements
6740ae417a70f
If and when Psi Amp is made, please don't forget to include vhot :)

6740ae417a83fMercurius

Re: Tacticool Weapon Replacements
6740ae417a895
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
6740ae417acfd
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

6740ae417afc6Nameless Voice

Re: Tacticool Weapon Replacements
6740ae417b01e
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

6740ae417b0deMercurius

Re: Tacticool Weapon Replacements
6740ae417b141
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
6740ae417b22b
I like it, can't wait to see it textured... can't wait to play it :D

6740ae417b31eMercurius

Re: Tacticool Weapon Replacements
6740ae417b36d
*BUMP*


Assault Rifle has been released.

6740ae417b66dRocketMan

Re: Tacticool Weapon Replacements
6740ae417b6c8
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

6740ae417b7d9miracle.flame

Re: Tacticool Weapon Replacements
6740ae417b82e
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
6740ae417b921
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
6740ae417badc
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

6740ae417bbfaZylonBane

Re: Tacticool Weapon Replacements
6740ae417bc4d
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

6740ae417bd15Rainalkar

Re: Tacticool Weapon Replacements
6740ae417bdaa
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

6740ae417be47Nameless Voice

Re: Tacticool Weapon Replacements
6740ae417be92
Another excellent job, as always.  I look forward to using it in my next playthrough!

6740ae417c0aaThiefsieFool

Re: Tacticool Weapon Replacements
6740ae417c101
looks like another win for the ~Mercury Man~. Crisp!

6740ae417c1aeZylonBane

Re: Tacticool Weapon Replacements
6740ae417c201
Why hasn't Citadel Conversion Project assimilated this man?

6740ae417c448Enchantermon

Re: Tacticool Weapon Replacements
6740ae417c49b
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

6740ae417c69fNameless Voice

Re: Tacticool Weapon Replacements
6740ae417c6f7
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

6740ae417c7afMercurius

Re: Tacticool Weapon Replacements
6740ae417ca3e
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

6740ae417d86eEnchantermon

Re: Tacticool Weapon Replacements
6740ae417d8cf
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

6740ae417d974RocketMan

Re: Tacticool Weapon Replacements
6740ae417d9ca
Enchantermon what guns haven't been done yet?

6740ae417da5fEnchantermon

Re: Tacticool Weapon Replacements
6740ae417db19
I'll PM you to avoid dragging this thread off-topic.

6740ae417dbcfMercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
6740ae417dc23
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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