683df27b3d4e6

683df27b49c94
2 Guests are here.
 

Topic: SS2 Tacticool Weapon Replacements
Page: « 1 ... 6 [7] 8 ... 14 »
Read 543920 times  

Re: Tacticool Weapon Replacements
683df27b4a924
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

683df27b4b4cbRainalkar

Re: Tacticool Weapon Replacements
683df27b4b6d3
If and when Psi Amp is made, please don't forget to include vhot :)

683df27b4b9c6Mercurius

Re: Tacticool Weapon Replacements
683df27b4c2c7
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
683df27b4d239
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

683df27b4f0a8Nameless Voice

Re: Tacticool Weapon Replacements
683df27b4f158
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

683df27b4f2ccMercurius

Re: Tacticool Weapon Replacements
683df27b4f327
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
683df27b4f44b
I like it, can't wait to see it textured... can't wait to play it :D

683df27b50053Mercurius

Re: Tacticool Weapon Replacements
683df27b500d2
*BUMP*


Assault Rifle has been released.

683df27b5050aRocketMan

Re: Tacticool Weapon Replacements
683df27b50568
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

683df27b5067dmiracle.flame

Re: Tacticool Weapon Replacements
683df27b506d0
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
683df27b507be
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
683df27b50950
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

683df27b50a53ZylonBane

Re: Tacticool Weapon Replacements
683df27b50aa6
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

683df27b50ba1Rainalkar

Re: Tacticool Weapon Replacements
683df27b50c12
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

683df27b50cc4Nameless Voice

Re: Tacticool Weapon Replacements
683df27b50d17
Another excellent job, as always.  I look forward to using it in my next playthrough!

683df27b50fb0ThiefsieFool

Re: Tacticool Weapon Replacements
683df27b5101f
looks like another win for the ~Mercury Man~. Crisp!

683df27b510bbZylonBane

Re: Tacticool Weapon Replacements
683df27b5110f
Why hasn't Citadel Conversion Project assimilated this man?

683df27b51373Enchantermon

Re: Tacticool Weapon Replacements
683df27b513c9
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

683df27b51e51Nameless Voice

Re: Tacticool Weapon Replacements
683df27b52f1a
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

683df27b530c7Mercurius

Re: Tacticool Weapon Replacements
683df27b53134
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

683df27b535cfEnchantermon

Re: Tacticool Weapon Replacements
683df27b53635
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

683df27b536f0RocketMan

Re: Tacticool Weapon Replacements
683df27b53743
Enchantermon what guns haven't been done yet?

683df27b537dcEnchantermon

Re: Tacticool Weapon Replacements
683df27b53830
I'll PM you to avoid dragging this thread off-topic.

683df27b538e8Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
683df27b53939
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

Your name:
This box must be left blank:

Name the company that developed System Shock 2:
2 Guests are here.
Oh hey ThiefsieFool, safety interlock bypassed.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
683df27b53aa5