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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
682577e6b3999
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

682577e6b3cadRainalkar

Re: Tacticool Weapon Replacements
682577e6b3d04
If and when Psi Amp is made, please don't forget to include vhot :)

682577e6b3e12Mercurius

Re: Tacticool Weapon Replacements
682577e6b3e62
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
682577e6b425a
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

682577e6b44edNameless Voice

Re: Tacticool Weapon Replacements
682577e6b4545
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

682577e6b4608Mercurius

Re: Tacticool Weapon Replacements
682577e6b4656
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
682577e6b4742
I like it, can't wait to see it textured... can't wait to play it :D

682577e6b483fMercurius

Re: Tacticool Weapon Replacements
682577e6b4893
*BUMP*


Assault Rifle has been released.

682577e6b4bd4RocketMan

Re: Tacticool Weapon Replacements
682577e6b4c2e
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

682577e6b4d32miracle.flame

Re: Tacticool Weapon Replacements
682577e6b4d82
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
682577e6b4e5d
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
682577e6b4fd0
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

682577e6b50bdZylonBane

Re: Tacticool Weapon Replacements
682577e6b510a
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

682577e6b51acRainalkar

Re: Tacticool Weapon Replacements
682577e6b522f
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

682577e6b52c4Nameless Voice

Re: Tacticool Weapon Replacements
682577e6b5315
Another excellent job, as always.  I look forward to using it in my next playthrough!

682577e6b5503ThiefsieFool

Re: Tacticool Weapon Replacements
682577e6b5553
looks like another win for the ~Mercury Man~. Crisp!

682577e6b55e2ZylonBane

Re: Tacticool Weapon Replacements
682577e6b5636
Why hasn't Citadel Conversion Project assimilated this man?

682577e6b5854Enchantermon

Re: Tacticool Weapon Replacements
682577e6b58a2
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

682577e6b5a4aNameless Voice

Re: Tacticool Weapon Replacements
682577e6b5aa3
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

682577e6b5b4aMercurius

Re: Tacticool Weapon Replacements
682577e6b5b96
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

682577e6b5e9cEnchantermon

Re: Tacticool Weapon Replacements
682577e6b5eef
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

682577e6b5f81RocketMan

Re: Tacticool Weapon Replacements
682577e6b5fd5
Enchantermon what guns haven't been done yet?

682577e6b6063Enchantermon

Re: Tacticool Weapon Replacements
682577e6b60bb
I'll PM you to avoid dragging this thread off-topic.

682577e6b6177Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
682577e6b61ca
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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