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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
6740acaac48c6
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

6740acaac4bf8Rainalkar

Re: Tacticool Weapon Replacements
6740acaac4c5c
If and when Psi Amp is made, please don't forget to include vhot :)

6740acaac4d96Mercurius

Re: Tacticool Weapon Replacements
6740acaac4dee
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
6740acaac52c2
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

6740acaac55a8Nameless Voice

Re: Tacticool Weapon Replacements
6740acaac5601
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

6740acaac56c3Mercurius

Re: Tacticool Weapon Replacements
6740acaac5714
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
6740acaac5804
I like it, can't wait to see it textured... can't wait to play it :D

6740acaac5909Mercurius

Re: Tacticool Weapon Replacements
6740acaac5959
*BUMP*


Assault Rifle has been released.

6740acaac5d03RocketMan

Re: Tacticool Weapon Replacements
6740acaac5d67
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

6740acaac5e82miracle.flame

Re: Tacticool Weapon Replacements
6740acaac5ed5
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
6740acaac6032
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
6740acaac61ee
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

6740acaac62f9ZylonBane

Re: Tacticool Weapon Replacements
6740acaac634d
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

6740acaac6406Rainalkar

Re: Tacticool Weapon Replacements
6740acaac64bb
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

6740acaac6578Nameless Voice

Re: Tacticool Weapon Replacements
6740acaac65ca
Another excellent job, as always.  I look forward to using it in my next playthrough!

6740acaac68c5ThiefsieFool

Re: Tacticool Weapon Replacements
6740acaac6933
looks like another win for the ~Mercury Man~. Crisp!

6740acaac69feZylonBane

Re: Tacticool Weapon Replacements
6740acaac6a60
Why hasn't Citadel Conversion Project assimilated this man?

6740acaac6d63Enchantermon

Re: Tacticool Weapon Replacements
6740acaac6db7
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

6740acaac7064Nameless Voice

Re: Tacticool Weapon Replacements
6740acaac70c5
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

6740acaac7187Mercurius

Re: Tacticool Weapon Replacements
6740acaac71d7
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

6740acaac7582Enchantermon

Re: Tacticool Weapon Replacements
6740acaac75d6
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

6740acaac766aRocketMan

Re: Tacticool Weapon Replacements
6740acaac76c8
Enchantermon what guns haven't been done yet?

6740acaac7769Enchantermon

Re: Tacticool Weapon Replacements
6740acaac77b8
I'll PM you to avoid dragging this thread off-topic.

6740acaac7883Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
6740acaac78d2
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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