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Topic: SS2 Tacticool Weapon Replacements
Page: « 1 ... 6 [7] 8 ... 14 »
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Re: Tacticool Weapon Replacements
6740a5637425d
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

6740a56374556Rainalkar

Re: Tacticool Weapon Replacements
6740a563745b5
If and when Psi Amp is made, please don't forget to include vhot :)

6740a563746c6Mercurius

Re: Tacticool Weapon Replacements
6740a56374718
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
6740a56374b46
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

6740a56374dbbNameless Voice

Re: Tacticool Weapon Replacements
6740a56374ebe
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

6740a56374f96Mercurius

Re: Tacticool Weapon Replacements
6740a56374fe9
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
6740a563750d0
I like it, can't wait to see it textured... can't wait to play it :D

6740a563751a9Mercurius

Re: Tacticool Weapon Replacements
6740a563751f7
*BUMP*


Assault Rifle has been released.

6740a56375569RocketMan

Re: Tacticool Weapon Replacements
6740a563755c2
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

6740a563756c0miracle.flame

Re: Tacticool Weapon Replacements
6740a56375711
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
6740a563757ea
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
6740a56375977
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

6740a56375a60ZylonBane

Re: Tacticool Weapon Replacements
6740a56375aad
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

6740a56375b51Rainalkar

Re: Tacticool Weapon Replacements
6740a56375bc9
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

6740a56375c64Nameless Voice

Re: Tacticool Weapon Replacements
6740a56375cbb
Another excellent job, as always.  I look forward to using it in my next playthrough!

6740a56375f8fThiefsieFool

Re: Tacticool Weapon Replacements
6740a56375fe5
looks like another win for the ~Mercury Man~. Crisp!

6740a56376077ZylonBane

Re: Tacticool Weapon Replacements
6740a563760ce
Why hasn't Citadel Conversion Project assimilated this man?

6740a56376350Enchantermon

Re: Tacticool Weapon Replacements
6740a563763ab
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

6740a563765beNameless Voice

Re: Tacticool Weapon Replacements
6740a5637661a
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

6740a563766cbMercurius

Re: Tacticool Weapon Replacements
6740a56376719
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

6740a56376a3fEnchantermon

Re: Tacticool Weapon Replacements
6740a56376a92
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

6740a56376b27RocketMan

Re: Tacticool Weapon Replacements
6740a56376b7c
Enchantermon what guns haven't been done yet?

6740a56376c08Enchantermon

Re: Tacticool Weapon Replacements
6740a56376c55
I'll PM you to avoid dragging this thread off-topic.

6740a56376cf1Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
6740a56376d61
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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