682608da5353d

682608da56a4e
3 Guests are here.
 

Topic: SS2 Tacticool Weapon Replacements
Page: « 1 ... 6 [7] 8 ... 14 »
Read 532046 times  

Re: Tacticool Weapon Replacements
682608da57031
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

682608da572e3Rainalkar

Re: Tacticool Weapon Replacements
682608da5733b
If and when Psi Amp is made, please don't forget to include vhot :)

682608da57433Mercurius

Re: Tacticool Weapon Replacements
682608da57480
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
682608da578a5
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

682608da57b23Nameless Voice

Re: Tacticool Weapon Replacements
682608da57b79
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

682608da57c27Mercurius

Re: Tacticool Weapon Replacements
682608da57c75
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
682608da57d3c
I like it, can't wait to see it textured... can't wait to play it :D

682608da57e15Mercurius

Re: Tacticool Weapon Replacements
682608da57e67
*BUMP*


Assault Rifle has been released.

682608da5812fRocketMan

Re: Tacticool Weapon Replacements
682608da58185
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

682608da58277miracle.flame

Re: Tacticool Weapon Replacements
682608da582c9
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
682608da583a9
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
682608da5853b
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

682608da5862bZylonBane

Re: Tacticool Weapon Replacements
682608da5867c
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

682608da58739Rainalkar

Re: Tacticool Weapon Replacements
682608da587f9
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

682608da588a7Nameless Voice

Re: Tacticool Weapon Replacements
682608da588f9
Another excellent job, as always.  I look forward to using it in my next playthrough!

682608da58b22ThiefsieFool

Re: Tacticool Weapon Replacements
682608da58b78
looks like another win for the ~Mercury Man~. Crisp!

682608da58c0fZylonBane

Re: Tacticool Weapon Replacements
682608da58c6e
Why hasn't Citadel Conversion Project assimilated this man?

682608da58ecfEnchantermon

Re: Tacticool Weapon Replacements
682608da58f26
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

682608da59105Nameless Voice

Re: Tacticool Weapon Replacements
682608da5916d
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

682608da59224Mercurius

Re: Tacticool Weapon Replacements
682608da59276
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

682608da59c89Enchantermon

Re: Tacticool Weapon Replacements
682608da59cf5
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

682608da59dbeRocketMan

Re: Tacticool Weapon Replacements
682608da59e20
Enchantermon what guns haven't been done yet?

682608da59ec8Enchantermon

Re: Tacticool Weapon Replacements
682608da59f2e
I'll PM you to avoid dragging this thread off-topic.

682608da59fe0Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
682608da5a033
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

Your name:
This box must be left blank:

How can you challenge a ____, immortal machine? (Fill in the missing word):
3 Guests are here.
I do not own anything.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
682608da5a14e