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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
6740a5fad9535
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

6740a5fad97f0Rainalkar

Re: Tacticool Weapon Replacements
6740a5fad984a
If and when Psi Amp is made, please don't forget to include vhot :)

6740a5fad994cMercurius

Re: Tacticool Weapon Replacements
6740a5fad999b
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
6740a5fad9d6e
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

6740a5fada031Nameless Voice

Re: Tacticool Weapon Replacements
6740a5fada086
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

6740a5fada136Mercurius

Re: Tacticool Weapon Replacements
6740a5fada183
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
6740a5fada25d
I like it, can't wait to see it textured... can't wait to play it :D

6740a5fada327Mercurius

Re: Tacticool Weapon Replacements
6740a5fada379
*BUMP*


Assault Rifle has been released.

6740a5fada656RocketMan

Re: Tacticool Weapon Replacements
6740a5fada6b0
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

6740a5fada7cemiracle.flame

Re: Tacticool Weapon Replacements
6740a5fada81c
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
6740a5fada8f0
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
6740a5fadaa63
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

6740a5fadab53ZylonBane

Re: Tacticool Weapon Replacements
6740a5fadaba0
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

6740a5fadacd6Rainalkar

Re: Tacticool Weapon Replacements
6740a5fadad66
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

6740a5fadae06Nameless Voice

Re: Tacticool Weapon Replacements
6740a5fadae58
Another excellent job, as always.  I look forward to using it in my next playthrough!

6740a5fadb061ThiefsieFool

Re: Tacticool Weapon Replacements
6740a5fadb0af
looks like another win for the ~Mercury Man~. Crisp!

6740a5fadb14aZylonBane

Re: Tacticool Weapon Replacements
6740a5fadb1ac
Why hasn't Citadel Conversion Project assimilated this man?

6740a5fadb413Enchantermon

Re: Tacticool Weapon Replacements
6740a5fadb466
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

6740a5fadb647Nameless Voice

Re: Tacticool Weapon Replacements
6740a5fadb69a
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

6740a5fadb768Mercurius

Re: Tacticool Weapon Replacements
6740a5fadb7b4
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

6740a5fadbacbEnchantermon

Re: Tacticool Weapon Replacements
6740a5fadbb1d
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

6740a5fadbbb0RocketMan

Re: Tacticool Weapon Replacements
6740a5fadbbda
Enchantermon what guns haven't been done yet?

6740a5fadbc6cEnchantermon

Re: Tacticool Weapon Replacements
6740a5fadbcb7
I'll PM you to avoid dragging this thread off-topic.

6740a5fadbd53Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
6740a5fadbd9e
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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